UnityGame/Library/PackageCache/com.unity.collab-proxy/Editor/PlasticSCM/AssetOverlays/Cache/BuildPathDictionary.cs
2024-10-27 10:53:47 +03:00

20 lines
475 B
C#

using System;
using System.Collections.Generic;
using Codice.Utils;
namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache
{
internal static class BuildPathDictionary
{
internal static Dictionary<string, T> ForPlatform<T>()
{
if (PlatformIdentifier.IsWindows())
return new Dictionary<string, T>(
StringComparer.OrdinalIgnoreCase);
return new Dictionary<string, T>();
}
}
}