331 lines
11 KiB
C#
331 lines
11 KiB
C#
using UnityEditor.VersionControl;
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using Codice.CM.Common;
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using Codice.Client.Common.EventTracking;
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using Codice.LogWrapper;
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using PlasticGui;
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using PlasticGui.WorkspaceWindow.Items;
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using Unity.PlasticSCM.Editor.AssetsOverlays.Cache;
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using Unity.PlasticSCM.Editor.AssetUtils.Processor;
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using Unity.PlasticSCM.Editor.UI;
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using Unity.PlasticSCM.Editor.Tool;
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namespace Unity.PlasticSCM.Editor.AssetMenu
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{
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internal class AssetMenuItems
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{
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internal static void Enable(
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WorkspaceInfo wkInfo,
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IAssetStatusCache assetStatusCache)
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{
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if (mIsEnabled)
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return;
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mLog.Debug("Enable");
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mWkInfo = wkInfo;
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mAssetStatusCache = assetStatusCache;
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mIsEnabled = true;
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mAssetSelection = new ProjectViewAssetSelection(UpdateFilterMenuItems);
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mFilterMenuBuilder = new AssetFilesFilterPatternsMenuBuilder(
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IGNORE_MENU_ITEMS_PRIORITY,
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HIDDEN_MENU_ITEMS_PRIORITY);
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AddMenuItems();
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}
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internal static void Disable()
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{
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mLog.Debug("Disable");
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mIsEnabled = false;
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RemoveMenuItems();
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if (mAssetSelection != null)
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mAssetSelection.Dispose();
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mWkInfo = null;
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mAssetStatusCache = null;
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mAssetSelection = null;
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mFilterMenuBuilder = null;
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mOperations = null;
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}
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internal static void BuildOperations(
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WorkspaceInfo wkInfo,
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WorkspaceWindow workspaceWindow,
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IViewSwitcher viewSwitcher,
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IHistoryViewLauncher historyViewLauncher,
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GluonGui.ViewHost viewHost,
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WorkspaceOperationsMonitor workspaceOperationsMonitor,
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PlasticGui.WorkspaceWindow.NewIncomingChangesUpdater incomingChangesUpdater,
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IAssetStatusCache assetStatusCache,
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IMergeViewLauncher mergeViewLauncher,
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PlasticGui.Gluon.IGluonViewSwitcher gluonViewSwitcher,
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LaunchTool.IShowDownloadPlasticExeWindow showDownloadPlasticExeWindow,
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bool isGluonMode)
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{
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if (!mIsEnabled)
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Enable(wkInfo, assetStatusCache);
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AssetOperations assetOperations = new AssetOperations(
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wkInfo,
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workspaceWindow,
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viewSwitcher,
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historyViewLauncher,
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viewHost,
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workspaceOperationsMonitor,
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incomingChangesUpdater,
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mAssetStatusCache,
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mergeViewLauncher,
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gluonViewSwitcher,
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mAssetSelection,
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showDownloadPlasticExeWindow,
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isGluonMode);
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mOperations = assetOperations;
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mFilterMenuBuilder.SetOperations(assetOperations);
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}
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static void RemoveMenuItems()
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{
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mFilterMenuBuilder.RemoveMenuItems();
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HandleMenuItem.RemoveMenuItem(
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PlasticLocalization.GetString(PlasticLocalization.Name.PrefixUnityVersionControlMenu));
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HandleMenuItem.UpdateAllMenus();
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}
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static void UpdateFilterMenuItems()
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{
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AssetList assetList = ((AssetOperations.IAssetSelection)
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mAssetSelection).GetSelectedAssets();
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SelectedPathsGroupInfo info = AssetsSelection.GetSelectedPathsGroupInfo(
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mWkInfo.ClientPath, assetList, mAssetStatusCache);
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FilterMenuActions actions =
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assetList.Count != info.SelectedCount ?
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new FilterMenuActions() :
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FilterMenuUpdater.GetMenuActions(info);
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mFilterMenuBuilder.UpdateMenuItems(actions);
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}
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static void AddMenuItems()
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{
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// TODO: Try removing this
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// Somehow first item always disappears. So this is a filler item
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HandleMenuItem.AddMenuItem(
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GetPlasticMenuItemName(PlasticLocalization.Name.PendingChangesPlasticMenu),
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PENDING_CHANGES_MENU_ITEM_PRIORITY,
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PendingChanges, ValidatePendingChanges);
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HandleMenuItem.AddMenuItem(
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GetPlasticMenuItemName(PlasticLocalization.Name.PendingChangesPlasticMenu),
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PENDING_CHANGES_MENU_ITEM_PRIORITY,
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PendingChanges, ValidatePendingChanges);
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HandleMenuItem.AddMenuItem(
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GetPlasticMenuItemName(PlasticLocalization.Name.AddPlasticMenu),
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ADD_MENU_ITEM_PRIORITY,
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Add, ValidateAdd);
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HandleMenuItem.AddMenuItem(
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GetPlasticMenuItemName(PlasticLocalization.Name.CheckoutPlasticMenu),
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CHECKOUT_MENU_ITEM_PRIORITY,
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Checkout, ValidateCheckout);
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HandleMenuItem.AddMenuItem(
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GetPlasticMenuItemName(PlasticLocalization.Name.CheckinPlasticMenu),
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CHECKIN_MENU_ITEM_PRIORITY,
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Checkin, ValidateCheckin);
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HandleMenuItem.AddMenuItem(
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GetPlasticMenuItemName(PlasticLocalization.Name.UndoPlasticMenu),
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UNDO_MENU_ITEM_PRIORITY,
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Undo, ValidateUndo);
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UpdateFilterMenuItems();
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HandleMenuItem.AddMenuItem(
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GetPlasticMenuItemName(PlasticLocalization.Name.DiffPlasticMenu),
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GetPlasticShortcut.ForAssetDiff(),
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DIFF_MENU_ITEM_PRIORITY,
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Diff, ValidateDiff);
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HandleMenuItem.AddMenuItem(
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GetPlasticMenuItemName(PlasticLocalization.Name.HistoryPlasticMenu),
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GetPlasticShortcut.ForHistory(),
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HISTORY_MENU_ITEM_PRIORITY,
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History, ValidateHistory);
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HandleMenuItem.UpdateAllMenus();
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}
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static void PendingChanges()
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{
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ShowWindow.Plastic();
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mOperations.ShowPendingChanges();
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}
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static bool ValidatePendingChanges()
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{
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return true;
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}
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static void Add()
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{
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if (mOperations == null)
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ShowWindow.Plastic();
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mOperations.Add();
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}
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static bool ValidateAdd()
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{
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return ShouldMenuItemBeEnabled(
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mWkInfo.ClientPath, mAssetSelection, mAssetStatusCache,
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AssetMenuOperations.Add);
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}
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static void Checkout()
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{
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if (mOperations == null)
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ShowWindow.Plastic();
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mOperations.Checkout();
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}
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static bool ValidateCheckout()
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{
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return ShouldMenuItemBeEnabled(
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mWkInfo.ClientPath, mAssetSelection, mAssetStatusCache,
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AssetMenuOperations.Checkout);
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}
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static void Checkin()
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{
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TrackFeatureUseEvent.For(
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PlasticGui.Plastic.API.GetRepositorySpec(mWkInfo),
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TrackFeatureUseEvent.Features.ContextMenuCheckinOption);
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if (mOperations == null)
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ShowWindow.Plastic();
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mOperations.Checkin();
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}
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static bool ValidateCheckin()
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{
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return ShouldMenuItemBeEnabled(
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mWkInfo.ClientPath, mAssetSelection, mAssetStatusCache,
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AssetMenuOperations.Checkin);
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}
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static void Undo()
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{
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if (mOperations == null)
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ShowWindow.Plastic();
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mOperations.Undo();
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}
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static bool ValidateUndo()
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{
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return ShouldMenuItemBeEnabled(
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mWkInfo.ClientPath, mAssetSelection, mAssetStatusCache,
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AssetMenuOperations.Undo);
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}
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static void Diff()
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{
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if (mOperations == null)
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ShowWindow.Plastic();
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mOperations.ShowDiff();
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}
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static bool ValidateDiff()
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{
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return ShouldMenuItemBeEnabled(
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mWkInfo.ClientPath, mAssetSelection, mAssetStatusCache,
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AssetMenuOperations.Diff);
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}
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static void History()
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{
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ShowWindow.Plastic();
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mOperations.ShowHistory();
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}
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static bool ValidateHistory()
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{
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return ShouldMenuItemBeEnabled(
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mWkInfo.ClientPath, mAssetSelection, mAssetStatusCache,
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AssetMenuOperations.History);
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}
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static bool ShouldMenuItemBeEnabled(
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string wkPath,
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AssetOperations.IAssetSelection assetSelection,
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IAssetStatusCache statusCache,
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AssetMenuOperations operation)
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{
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AssetList assetList = assetSelection.GetSelectedAssets();
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if (assetList.Count == 0)
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return false;
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SelectedAssetGroupInfo selectedGroupInfo = SelectedAssetGroupInfo.
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BuildFromAssetList(wkPath, assetList, statusCache);
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if (assetList.Count != selectedGroupInfo.SelectedCount)
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return false;
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AssetMenuOperations operations = AssetMenuUpdater.
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GetAvailableMenuOperations(selectedGroupInfo);
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return operations.HasFlag(operation);
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}
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static string GetPlasticMenuItemName(PlasticLocalization.Name name)
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{
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return string.Format("{0}/{1}",
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PlasticLocalization.GetString(PlasticLocalization.Name.PrefixUnityVersionControlMenu),
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PlasticLocalization.GetString(name));
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}
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static IAssetMenuOperations mOperations;
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static ProjectViewAssetSelection mAssetSelection;
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static AssetFilesFilterPatternsMenuBuilder mFilterMenuBuilder;
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static bool mIsEnabled;
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static IAssetStatusCache mAssetStatusCache;
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static WorkspaceInfo mWkInfo;
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#if UNITY_6000_0_OR_NEWER
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// Puts Unity Version Control in a new section, as it precedes the Create menu with the old value
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const int BASE_MENU_ITEM_PRIORITY = 71;
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#else
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// Puts Unity Version Control right below the Create menu
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const int BASE_MENU_ITEM_PRIORITY = 19;
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#endif
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// incrementing the "order" param by 11 causes the menu system to add a separator
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const int PENDING_CHANGES_MENU_ITEM_PRIORITY = BASE_MENU_ITEM_PRIORITY;
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const int ADD_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 11;
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const int CHECKOUT_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 12;
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const int CHECKIN_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 13;
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const int UNDO_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 14;
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const int IGNORE_MENU_ITEMS_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 25;
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const int HIDDEN_MENU_ITEMS_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 26;
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const int DIFF_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 37;
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const int HISTORY_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 38;
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static readonly ILog mLog = PlasticApp.GetLogger("AssetMenuItems");
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}
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}
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