UnityGame/Library/PackageCache/com.unity.burst/Runtime/Intrinsics/x86/Common.cs
2024-10-27 10:53:47 +03:00

67 lines
1.7 KiB
C#

using System;
namespace Unity.Burst.Intrinsics
{
/// <summary>
/// Static methods and properties for X86 instruction intrinsics.
/// </summary>
public unsafe static partial class X86
{
private static v128 GenericCSharpLoad(void* ptr)
{
return *(v128*)ptr;
}
private static void GenericCSharpStore(void* ptr, v128 val)
{
*(v128*)ptr = val;
}
private static sbyte Saturate_To_Int8(int val)
{
if (val > sbyte.MaxValue)
return sbyte.MaxValue;
else if (val < sbyte.MinValue)
return sbyte.MinValue;
return (sbyte)val;
}
private static byte Saturate_To_UnsignedInt8(int val)
{
if (val > byte.MaxValue)
return byte.MaxValue;
else if (val < byte.MinValue)
return byte.MinValue;
return (byte)val;
}
private static short Saturate_To_Int16(int val)
{
if (val > short.MaxValue)
return short.MaxValue;
else if (val < short.MinValue)
return short.MinValue;
return (short)val;
}
private static ushort Saturate_To_UnsignedInt16(int val)
{
if (val > ushort.MaxValue)
return ushort.MaxValue;
else if (val < ushort.MinValue)
return ushort.MinValue;
return (ushort)val;
}
private static bool IsNaN(uint v)
{
return (v & 0x7fffffffu) > 0x7f800000;
}
private static bool IsNaN(ulong v)
{
return (v & 0x7ffffffffffffffful) > 0x7ff0000000000000ul;
}
}
}