279 lines
12 KiB
C#
279 lines
12 KiB
C#
#if UNITY_EDITOR || UNITY_STANDALONE
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//#define KEEP_ARTIFACTS_FOR_INSPECTION
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using System.Collections;
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using System.IO;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.SceneManagement;
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using UnityEngine.TestTools;
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using Object = UnityEngine.Object;
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namespace Unity.AI.Navigation.Editor.Tests
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{
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[Category("PrefabsWithNavMeshModifierVolume")]
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class NavMeshModifierVolumeInPrefabTests
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{
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const string k_AutoSaveKey = "AutoSave";
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const string k_ParentFolder = "Assets";
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const string k_TempFolderName = "TempPrefabAndModifiers";
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static readonly string k_TempFolder = Path.Combine(k_ParentFolder, k_TempFolderName);
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const int k_PinkArea = 3;
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const int k_GreenArea = 4;
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const int k_RedArea = 18;
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const int k_PrefabDefaultArea = k_GreenArea;
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static readonly NavMeshQueryFilter k_QueryAnyArea = new() { agentTypeID = 0, areaMask = NavMesh.AllAreas };
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static bool s_EnterPlayModeOptionsEnabled;
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static EnterPlayModeOptions s_EnterPlayModeOptions;
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[SerializeField]
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string m_PrefabPath;
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[SerializeField]
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string m_PreviousScenePath;
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[SerializeField]
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string m_TempScenePath;
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[SerializeField]
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int m_TestCounter;
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[SerializeField]
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GameObject m_SurfaceInstance;
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[SerializeField]
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GameObject m_ModVolInstance;
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#if KEEP_ARTIFACTS_FOR_INSPECTION
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const bool k_KeepSceneObjects = true;
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#else
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const bool k_KeepSceneObjects = false;
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#endif
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[OneTimeSetUp]
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public void OneTimeSetup()
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{
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if (EditorApplication.isPlaying)
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return;
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AssetDatabase.DeleteAsset(k_TempFolder);
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var folderGUID = AssetDatabase.CreateFolder(k_ParentFolder, k_TempFolderName);
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Assume.That(folderGUID, Is.Not.Empty);
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SessionState.SetBool(k_AutoSaveKey, PrefabStageAutoSavingUtil.GetPrefabStageAutoSave());
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PrefabStageAutoSavingUtil.SetPrefabStageAutoSave(false);
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StageUtility.GoToMainStage();
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m_PreviousScenePath = SceneManager.GetActiveScene().path;
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m_TempScenePath = Path.Combine(k_TempFolder, "NavMeshModifierVolumePrefabTestsScene.unity");
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var tempScene = EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
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EditorSceneManager.SaveScene(tempScene, m_TempScenePath);
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AssetDatabase.Refresh();
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EditorSceneManager.OpenScene(m_TempScenePath);
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s_EnterPlayModeOptionsEnabled = EditorSettings.enterPlayModeOptionsEnabled;
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s_EnterPlayModeOptions = EditorSettings.enterPlayModeOptions;
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EditorSettings.enterPlayModeOptionsEnabled = true;
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EditorSettings.enterPlayModeOptions = EnterPlayModeOptions.DisableDomainReload | EnterPlayModeOptions.DisableSceneReload;
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}
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[OneTimeTearDown]
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public void OneTimeTearDown()
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{
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if (EditorApplication.isPlaying)
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return;
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PrefabStageAutoSavingUtil.SetPrefabStageAutoSave(SessionState.GetBool(k_AutoSaveKey, PrefabStageAutoSavingUtil.GetPrefabStageAutoSave()));
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StageUtility.GoToMainStage();
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EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
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if (string.IsNullOrEmpty(m_PreviousScenePath))
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EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
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EditorSettings.enterPlayModeOptionsEnabled = s_EnterPlayModeOptionsEnabled;
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EditorSettings.enterPlayModeOptions = s_EnterPlayModeOptions;
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#if !KEEP_ARTIFACTS_FOR_INSPECTION
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AssetDatabase.DeleteAsset(k_TempFolder);
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#endif
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}
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[SetUp]
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public void SetupNewPrefabWithEmptyNavMesh()
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{
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if (EditorApplication.isPlaying)
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return;
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var plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
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plane.name = "SurfaceSeekingModVol" + ++m_TestCounter + "Prefab";
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var surface = plane.AddComponent<NavMeshSurface>();
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surface.collectObjects = CollectObjects.All;
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m_PrefabPath = Path.Combine(k_TempFolder, plane.name + ".prefab");
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PrefabUtility.SaveAsPrefabAsset(plane, m_PrefabPath);
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Object.DestroyImmediate(plane);
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NavMesh.RemoveAllNavMeshData();
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}
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[UnityTearDown]
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public IEnumerator TearDownAndReturnToMainStage()
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{
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if (EditorApplication.isPlaying)
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yield return new ExitPlayMode();
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StageUtility.GoToMainStage();
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TestUtility.EliminateFromScene(ref m_ModVolInstance, k_KeepSceneObjects);
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TestUtility.EliminateFromScene(ref m_SurfaceInstance, k_KeepSceneObjects);
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yield return null;
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}
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[UnityTest]
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public IEnumerator ModifierVolume_WhenInsidePrefabMode_ModifiesTheNavMeshInPrefab(
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[Values(RunMode.EditMode, RunMode.PlayMode)]
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RunMode runMode)
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{
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var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
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m_SurfaceInstance = TestUtility.InstantiatePrefab(prefab, "SurfaceSeekingModVol" + m_TestCounter + "PrefabInstance");
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NavMesh.SamplePosition(Vector3.zero, out var hit, 0.1f, k_QueryAnyArea);
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Assume.That(hit.hit, Is.False, "Prefab should not have a NavMesh in the beginning.");
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if (runMode == RunMode.PlayMode)
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{
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yield return new EnterPlayMode();
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prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
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}
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AssetDatabase.OpenAsset(prefab);
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var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
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var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
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var modifierVolume = prefabStage.prefabContentsRoot.AddComponent<NavMeshModifierVolume>();
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modifierVolume.area = k_RedArea;
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modifierVolume.center = Vector3.zero;
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modifierVolume.size = Vector3.one;
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yield return TestUtility.BakeNavMeshAsync(prefabSurface, k_PrefabDefaultArea);
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PrefabSavingUtil.SavePrefab(prefabStage);
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StageUtility.GoToMainStage();
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if (EditorApplication.isPlaying)
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yield return new ExitPlayMode();
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NavMesh.SamplePosition(Vector3.zero, out var hitCenter, 0.1f, k_QueryAnyArea);
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Assume.That(hitCenter.hit, Is.True, "A NavMesh should have been baked in the center of the prefab.");
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Assert.That(hitCenter.mask, Is.EqualTo(1 << k_RedArea),
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"Area type (0x{0:x8}) found in the center should be 0x{1:x8}.", hitCenter.mask, 1 << k_RedArea);
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NavMesh.SamplePosition(new Vector3(0.6f, 0, 0.6f), out var hitSides, 0.1f, k_QueryAnyArea);
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Assume.That(hitSides.hit, Is.True, "A NavMesh should have been baked in the outer sides of the prefab.");
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Assert.That(hitSides.mask, Is.EqualTo(1 << k_PrefabDefaultArea),
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"Area type (0x{0:x8}) found on the sides should be 0x{1:x8}.", hitSides.mask, 1 << k_PrefabDefaultArea);
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Assert.That(hitCenter.mask, Is.Not.EqualTo(hitSides.mask),
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"Area type (0x{0:x8}) in the center should be different than on the sides.", hitCenter.mask);
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EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
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}
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[UnityTest]
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public IEnumerator ModifierVolume_WhenInsidePrefabMode_DoesNotAffectTheNavMeshInMainScene(
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[Values(RunMode.EditMode, RunMode.PlayMode)]
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RunMode runMode)
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{
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m_SurfaceInstance = GameObject.CreatePrimitive(PrimitiveType.Plane);
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m_SurfaceInstance.name = "SurfaceOutsidePrefab" + m_TestCounter;
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var mainSceneSurface = m_SurfaceInstance.AddComponent<NavMeshSurface>();
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mainSceneSurface.defaultArea = k_PinkArea;
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mainSceneSurface.agentTypeID = 0;
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mainSceneSurface.collectObjects = CollectObjects.All;
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NavMesh.SamplePosition(Vector3.zero, out var hit, 0.1f, k_QueryAnyArea);
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Assume.That(hit.hit, Is.False, "The main scene should not have a NavMesh in the beginning.");
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EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
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var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
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AssetDatabase.OpenAsset(prefab);
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var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
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var prefabModVol = prefabStage.prefabContentsRoot.AddComponent<NavMeshModifierVolume>();
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prefabModVol.area = k_PrefabDefaultArea;
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prefabModVol.center = Vector3.zero;
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prefabModVol.size = new Vector3(100, 100, 100);
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// Bake the NavMeshSurface from the main scene while the prefab mode is open
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if (runMode == RunMode.PlayMode)
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yield return new EnterPlayMode();
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mainSceneSurface = m_SurfaceInstance.GetComponent<NavMeshSurface>();
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prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
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yield return TestUtility.BakeNavMeshAsync(mainSceneSurface, mainSceneSurface.defaultArea);
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PrefabSavingUtil.SavePrefab(prefabStage);
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if (!EditorApplication.isPlaying)
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EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
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StageUtility.GoToMainStage();
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NavMesh.SamplePosition(Vector3.zero, out hit, 0.1f, k_QueryAnyArea);
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Assert.That(hit.hit, Is.True, "A NavMesh should have been baked by the surface in the main scene.");
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Assert.That(hit.mask, Is.EqualTo(1 << mainSceneSurface.defaultArea),
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"NavMesh has the area type 0x{0:x8} instead of the expected 0x{1:x8}.", hit.mask, 1 << mainSceneSurface.defaultArea);
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if (EditorApplication.isPlaying)
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yield return new ExitPlayMode();
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}
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[UnityTest]
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public IEnumerator ModifierVolume_WhenOutsidePrefabMode_DoesNotAffectTheNavMeshInPrefab(
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[Values(RunMode.EditMode, RunMode.PlayMode)]
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RunMode runMode)
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{
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m_ModVolInstance = new GameObject("ModifierVolumeOutsidePrefab" + m_TestCounter);
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var modifierVolume = m_ModVolInstance.AddComponent<NavMeshModifierVolume>();
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modifierVolume.area = k_RedArea;
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modifierVolume.center = Vector3.zero;
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modifierVolume.size = new Vector3(20, 20, 20);
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var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
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m_SurfaceInstance = TestUtility.InstantiatePrefab(prefab, "SurfaceSeekingModVol" + m_TestCounter + "PrefabInstance");
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NavMesh.SamplePosition(Vector3.zero, out var hit, 0.1f, k_QueryAnyArea);
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Assume.That(hit.hit, Is.False, "Prefab should not have a NavMesh in the beginning.");
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EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
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if (runMode == RunMode.PlayMode)
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{
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yield return new EnterPlayMode();
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prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
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}
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AssetDatabase.OpenAsset(prefab);
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var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
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var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
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yield return TestUtility.BakeNavMeshAsync(prefabSurface, k_PrefabDefaultArea);
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PrefabSavingUtil.SavePrefab(prefabStage);
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StageUtility.GoToMainStage();
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if (EditorApplication.isPlaying)
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yield return new ExitPlayMode();
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NavMesh.SamplePosition(Vector3.zero, out hit, 0.1f, k_QueryAnyArea);
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Assume.That(hit.hit, Is.True, "A NavMesh should have been baked in the prefab.");
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Assert.That(hit.mask, Is.EqualTo(1 << k_PrefabDefaultArea),
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"A different area type (0x{0:x8}) was found instead of the expected one (0x{1:x8}).", hit.mask, 1 << k_PrefabDefaultArea);
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EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
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}
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}
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}
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#endif
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