38 lines
848 B
C#
38 lines
848 B
C#
using System;
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using UnityEngine;
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namespace Unity.AI.Navigation.Samples
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{
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/// <summary>
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/// Prefab spawner with a key input
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/// </summary>
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public class SpawnPrefabOnKeyDown : MonoBehaviour
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{
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[SerializeField]
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GameObject prefab;
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[SerializeField]
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KeyCode keyCode;
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[SerializeField]
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Transform spawnedPrefabsHolder;
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Transform m_Transform;
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void Start()
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{
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m_Transform = transform;
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if (spawnedPrefabsHolder == null)
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{
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spawnedPrefabsHolder = m_Transform;
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}
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}
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void Update()
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{
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if (Input.GetKeyDown(keyCode) && prefab != null)
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Instantiate(prefab, m_Transform.position, m_Transform.rotation, spawnedPrefabsHolder);
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}
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}
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} |