UnityGame/Library/PackageCache/com.unity.ai.navigation/Samples~/Scripts/SpawnPrefabOnKeyDown.cs
2024-10-27 10:53:47 +03:00

38 lines
848 B
C#

using System;
using UnityEngine;
namespace Unity.AI.Navigation.Samples
{
/// <summary>
/// Prefab spawner with a key input
/// </summary>
public class SpawnPrefabOnKeyDown : MonoBehaviour
{
[SerializeField]
GameObject prefab;
[SerializeField]
KeyCode keyCode;
[SerializeField]
Transform spawnedPrefabsHolder;
Transform m_Transform;
void Start()
{
m_Transform = transform;
if (spawnedPrefabsHolder == null)
{
spawnedPrefabsHolder = m_Transform;
}
}
void Update()
{
if (Input.GetKeyDown(keyCode) && prefab != null)
Instantiate(prefab, m_Transform.position, m_Transform.rotation, spawnedPrefabsHolder);
}
}
}