UnityGame/Library/PackageCache/com.unity.ugui/Tests/Runtime/TMP/TMP_CanvasTests.cs
2024-10-27 10:53:47 +03:00

49 lines
1.3 KiB
C#

using UnityEngine;
using NUnit.Framework;
using System.IO;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace TMPro
{
public class TMP_CanvasTests
{
[OneTimeSetUp]
public void Setup()
{
if (!Directory.Exists(Path.GetFullPath("Assets/TextMesh Pro")))
{
Debug.Log("Skipping over Editor tests as TMP Essential Resources are missing from the current test project.");
Assert.Ignore();
return;
}
}
[Test]
public void EnablingAndDisablingCanvasDoesNotRegenerateText() // (UUM-45320)
{
var go = new GameObject();
var canvas = go.AddComponent<Canvas>();
var goChild = new GameObject();
var text = goChild.AddComponent<TextMeshProUGUI>();
goChild.transform.SetParent(go.transform);
// Force text to be generated
text.text = "Hello World";
text.ForceMeshUpdate();
Assert.IsFalse(text.havePropertiesChanged, "Text should not have changed yet");
canvas.enabled = false;
canvas.enabled = true;
Assert.IsFalse(text.havePropertiesChanged, "Text should not have changed after enabling / disabling canvas");
}
}
}