188 lines
5.9 KiB
C#
188 lines
5.9 KiB
C#
//#define ANALYTICS_DEBUG
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using UnityEngine.Analytics;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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class TimelineWindowAnalytics
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{
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const string vendorKey = "unity.timeline";
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const string eventName = "timeline_editor_info";
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const int version = 2;
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const int maxEventsPerHour = 1000;
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const int maxNumberOfElements = 1000;
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[Serializable]
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internal struct timeline_asset_stats
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#if UNITY_2023_2_OR_NEWER
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: IAnalytic.IData
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#endif
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{
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public string asset_guid;
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public double duration;
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public double frame_rate;
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public List<track_asset_stats> track_stats;
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public double mix_samples_count, ripple_samples_count, replace_samples_count;
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public string display_format;
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}
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[Serializable]
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internal struct track_asset_stats
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{
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public string track_type;
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public int clip_count;
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public int marker_count;
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}
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class WindowAnalyticsStats
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{
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internal int[] editModeSamples = new int[3]; // EditModes
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}
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#if UNITY_2023_2_OR_NEWER
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[AnalyticInfo(
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eventName: eventName,
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vendorKey: vendorKey,
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version: version,
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maxEventsPerHour: maxEventsPerHour,
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maxNumberOfElements: maxNumberOfElements)]
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class TimelineWindowAnalyticsEvent : IAnalytic
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{
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public timeline_asset_stats timelineStats { get; }
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bool m_CanSendData;
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public TimelineWindowAnalyticsEvent()
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{
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m_CanSendData = GenerateTimelineAssetStats(out timeline_asset_stats data);
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timelineStats = data;
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}
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public void Send()
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{
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if (m_CanSendData)
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EditorAnalytics.SendAnalytic(this);
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}
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bool IAnalytic.TryGatherData(out IAnalytic.IData data, out Exception error)
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{
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error = null;
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data = timelineStats;
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return true;
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}
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}
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#endif
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static WindowAnalyticsStats analyticsStats = new WindowAnalyticsStats();
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public void SendPlayEvent(bool start)
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{
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if (!start || !EditorAnalytics.enabled)
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return;
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#if UNITY_2023_2_OR_NEWER
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var analyticsEvent = new TimelineWindowAnalyticsEvent();
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LogAnalyticsData(analyticsEvent.timelineStats);
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analyticsEvent.Send();
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#else
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EditorAnalytics.RegisterEventWithLimit(eventName, maxEventsPerHour, maxNumberOfElements, vendorKey, version);
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var ret = GenerateTimelineAssetStats(out var data);
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if (!ret)
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return;
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LogAnalyticsData(data);
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EditorAnalytics.SendEventWithLimit(eventName, data, version);
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#endif
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SendAfterSequenceChangeEvent();
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}
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public void SendAfterSequenceChangeEvent()
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{
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analyticsStats = new WindowAnalyticsStats(); // Wipe Window Stats
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}
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public void SendManipulationEndedEvent()
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{
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analyticsStats.editModeSamples[(int)EditMode.editType]++;
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}
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internal static bool GenerateTimelineAssetStats(out timeline_asset_stats data)
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{
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var timeline = TimelineEditor.inspectedAsset;
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if (timeline == null ||
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!AssetDatabase.TryGetGUIDAndLocalFileIdentifier(timeline, out var guid, out long _))
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{
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data = new timeline_asset_stats();
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return false;
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}
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data = new timeline_asset_stats
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{
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asset_guid = guid,
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duration = timeline.duration,
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frame_rate = timeline.editorSettings.frameRate,
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track_stats = GetTrackAssetStats(timeline),
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display_format = TimelinePreferences.instance.timeFormat.ConvertToString(),
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mix_samples_count = analyticsStats.editModeSamples[(int)EditMode.EditType.Mix],
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ripple_samples_count = analyticsStats.editModeSamples[(int)EditMode.EditType.Ripple],
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replace_samples_count = analyticsStats.editModeSamples[(int)EditMode.EditType.Replace],
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};
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return true;
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}
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static List<track_asset_stats> GetTrackAssetStats(TimelineAsset timeline)
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{
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var ret = new List<track_asset_stats>();
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foreach (var track in timeline.flattenedTracks)
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{
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ret.Add(new track_asset_stats
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{
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track_type = track.GetType().FullName,
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clip_count = track.GetClips().Count(),
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marker_count = track.GetMarkers().Count()
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}
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);
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}
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return ret;
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}
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[Conditional("ANALYTICS_DEBUG")]
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static void LogAnalyticsData(timeline_asset_stats data)
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{
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UnityEngine.Debug.Log(UnityEngine.JsonUtility.ToJson(data, true));
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}
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}
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static class ConversionUtilities
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{
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internal static string ConvertToString<T>(this T e) where T : Enum
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{
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return Enum.GetName(typeof(T), e).ToSnakeCase();
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}
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static string ToSnakeCase(this string str)
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{
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var sb = new StringBuilder();
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for (var i = 0; i < str.Length - 1; ++i)
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{
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var ch = str[i];
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var nCh = str[i + 1];
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if (char.IsUpper(ch) && char.IsLower(nCh))
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{
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sb.Append("_");
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}
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sb.Append(ch.ToString().ToLower());
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}
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sb.Append(str[str.Length - 1].ToString().ToLower());
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return sb.ToString().TrimStart('_');
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}
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}
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}
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