UnityGame/Library/PackageCache/com.unity.timeline/Editor/Utilities/SequenceSelectorNameFormater.cs
2024-10-27 10:53:47 +03:00

33 lines
888 B
C#

using System;
using System.Collections.Generic;
namespace UnityEditor.Timeline
{
// Class used for uniquely format names used in the GenericMenu. We can't add duplicate MenuItem in GenericMenu
// so that's why we need to keep information about the text we want to uniquely format.
class SequenceMenuNameFormater
{
Dictionary<int, int> m_UniqueItem = new Dictionary<int, int>();
public string Format(string text)
{
var key = text.GetHashCode();
var index = 0;
if (m_UniqueItem.ContainsKey(key))
{
index = m_UniqueItem[key];
index++;
m_UniqueItem[key] = index;
}
else
{
m_UniqueItem.Add(key, index);
return text;
}
return $"{text}{index}";
}
}
}