170 lines
6.1 KiB
C#
170 lines
6.1 KiB
C#
using System;
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using System.Reflection;
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using UnityEngine;
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using UnityEditor.Graphing;
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using System.Globalization;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing.Controls
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{
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[AttributeUsage(AttributeTargets.Property)]
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class SliderControlAttribute : Attribute, IControlAttribute
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{
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string m_Label;
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bool m_DisplayMinMax;
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public SliderControlAttribute(string label = null, bool displayMinMax = false)
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{
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m_Label = label;
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m_DisplayMinMax = displayMinMax;
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}
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public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo)
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{
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return new SliderControlView(m_Label, m_DisplayMinMax, node, propertyInfo);
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}
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}
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class SliderControlView : VisualElement, AbstractMaterialNodeModificationListener
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{
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AbstractMaterialNode m_Node;
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PropertyInfo m_PropertyInfo;
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bool m_DisplayMinMax;
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Vector3 m_Value;
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VisualElement m_SliderPanel;
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Slider m_Slider;
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FloatField m_SliderInput;
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FloatField m_MinField;
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FloatField m_MaxField;
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public SliderControlView(string label, bool displayMinMax, AbstractMaterialNode node, PropertyInfo propertyInfo)
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{
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m_Node = node;
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m_PropertyInfo = propertyInfo;
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styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/SliderControlView"));
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m_DisplayMinMax = displayMinMax;
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if (propertyInfo.PropertyType != typeof(Vector3))
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throw new ArgumentException("Property must be of type Vector3.", "propertyInfo");
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new GUIContent(label ?? ObjectNames.NicifyVariableName(propertyInfo.Name));
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m_Value = (Vector3)m_PropertyInfo.GetValue(m_Node, null);
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m_Slider = new Slider(m_Value.y, m_Value.z) { value = m_Value.x };
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m_Slider.RegisterValueChangedCallback((evt) => OnChangeSlider(evt.newValue));
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m_SliderInput = new FloatField { value = m_Value.x };
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m_SliderInput.RegisterValueChangedCallback(evt =>
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{
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var value = (float)evt.newValue;
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m_Value.x = value;
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m_PropertyInfo.SetValue(m_Node, m_Value, null);
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this.MarkDirtyRepaint();
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});
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m_SliderInput.Q("unity-text-input").RegisterCallback<FocusOutEvent>(evt =>
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{
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float minValue = Mathf.Min(m_Value.x, m_Value.y);
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float maxValue = Mathf.Max(m_Value.x, m_Value.z);
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m_Value = new Vector3(m_Value.x, minValue, maxValue);
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m_MinField.value = minValue;
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m_MaxField.value = maxValue;
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UpdateSlider();
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m_PropertyInfo.SetValue(m_Node, m_Value, null);
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this.MarkDirtyRepaint();
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}, TrickleDown.TrickleDown);
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m_SliderPanel = new VisualElement { name = "SliderPanel" };
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if (!string.IsNullOrEmpty(label))
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m_SliderPanel.Add(new Label(label));
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m_SliderPanel.Add(m_Slider);
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m_SliderPanel.Add(m_SliderInput);
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Add(m_SliderPanel);
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if (m_DisplayMinMax)
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{
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var fieldsPanel = new VisualElement { name = "FieldsPanel" };
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m_MinField = AddMinMaxField(fieldsPanel, "Min", 1);
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m_MaxField = AddMinMaxField(fieldsPanel, "Max", 2);
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Add(fieldsPanel);
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}
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}
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public void OnNodeModified(ModificationScope scope)
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{
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if (scope == ModificationScope.Graph)
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{
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this.MarkDirtyRepaint();
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}
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}
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void OnChangeSlider(float newValue)
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{
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m_Node.owner.owner.RegisterCompleteObjectUndo("Slider Change");
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var value = (Vector3)m_PropertyInfo.GetValue(m_Node, null);
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value.x = newValue;
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m_PropertyInfo.SetValue(m_Node, value, null);
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if (m_SliderInput != null)
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m_SliderInput.value = newValue;
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m_PropertyInfo.SetValue(m_Node, m_Value, null);
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this.MarkDirtyRepaint();
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}
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void UpdateSlider()
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{
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m_SliderPanel.Remove(m_Slider);
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m_Slider = new Slider(m_Value.y, m_Value.z) { value = m_Value.x };
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m_Slider.RegisterValueChangedCallback((evt) => OnChangeSlider(evt.newValue));
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m_SliderPanel.Add(m_Slider);
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m_SliderPanel.Add(m_SliderInput);
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}
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FloatField AddMinMaxField(VisualElement panel, string label, int index)
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{
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var floatField = new FloatField { value = m_Value[index] };
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if (label != null)
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{
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var labelField = new Label(label);
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panel.Add(labelField);
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}
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floatField.RegisterValueChangedCallback(evt =>
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{
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m_Value[index] = (float)evt.newValue;
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m_PropertyInfo.SetValue(m_Node, m_Value, null);
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this.MarkDirtyRepaint();
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});
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floatField.Q("unity-text-input").RegisterCallback<FocusOutEvent>(evt =>
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{
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if (index == 1)
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{
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m_Value[index] = Mathf.Min(m_Value[index], m_Value.z);
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m_MinField.value = m_Value[index];
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}
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else
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{
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m_Value[index] = Mathf.Max(m_Value[index], m_Value.y);
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m_MaxField.value = m_Value[index];
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}
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float newValue = Mathf.Max(Mathf.Min(m_Value.x, m_Value.z), m_Value.y);
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m_Value.x = newValue;
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m_SliderInput.value = newValue;
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UpdateSlider();
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m_PropertyInfo.SetValue(m_Node, m_Value, null);
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this.MarkDirtyRepaint();
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}, TrickleDown.TrickleDown);
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panel.Add(floatField);
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return floatField;
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}
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void Repaint<T>(MouseEventBase<T> evt) where T : MouseEventBase<T>, new()
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{
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evt.StopPropagation();
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this.MarkDirtyRepaint();
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}
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}
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}
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