UnityGame/Library/PackageCache/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing/Compute/RadeonRays
2024-10-27 10:53:47 +03:00
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kernels Init commit 2024-10-27 10:53:47 +03:00
BvhCheck.cs Init commit 2024-10-27 10:53:47 +03:00
BvhCheck.cs.meta Init commit 2024-10-27 10:53:47 +03:00
Common.cs Init commit 2024-10-27 10:53:47 +03:00
Common.cs.meta Init commit 2024-10-27 10:53:47 +03:00
HlbvhBuilder.cs Init commit 2024-10-27 10:53:47 +03:00
HlbvhBuilder.cs.meta Init commit 2024-10-27 10:53:47 +03:00
HlbvhTopLevelBuilder.cs Init commit 2024-10-27 10:53:47 +03:00
HlbvhTopLevelBuilder.cs.meta Init commit 2024-10-27 10:53:47 +03:00
kernels.meta Init commit 2024-10-27 10:53:47 +03:00
RadeonRaysAPI.cs Init commit 2024-10-27 10:53:47 +03:00
RadeonRaysAPI.cs.meta Init commit 2024-10-27 10:53:47 +03:00
RadixSort.cs Init commit 2024-10-27 10:53:47 +03:00
RadixSort.cs.meta Init commit 2024-10-27 10:53:47 +03:00
README.txt Init commit 2024-10-27 10:53:47 +03:00
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RestructureBvh.cs Init commit 2024-10-27 10:53:47 +03:00
RestructureBvh.cs.meta Init commit 2024-10-27 10:53:47 +03:00
Scan.cs Init commit 2024-10-27 10:53:47 +03:00
Scan.cs.meta Init commit 2024-10-27 10:53:47 +03:00
StringIDs.cs Init commit 2024-10-27 10:53:47 +03:00
StringIDs.cs.meta Init commit 2024-10-27 10:53:47 +03:00

This code has been ported from C++ to C# from the RadeonRays library. Version used: 4.1 release (https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK)

The files follow the same structure and naming as their original counterpart in https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK/tree/master/src/core/src/dx.
- Modifications have been done to the HLSL shaders to work around bugs found in the old FXC compiler.
- See comments in HlbvhBuilder.cs for modifications done to code responsible for the BVH build.