341 lines
14 KiB
C#
341 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using Unity.Multiplayer.Center.Common;
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using Unity.Multiplayer.Center.Recommendations;
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using UnityEngine;
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using static System.Int32;
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namespace Unity.Multiplayer.Center.Questionnaire
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{
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using AnswerMap = System.Collections.Generic.Dictionary<string, List<string>>;
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/// <summary>
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/// Question and answer logic manipulations.
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/// </summary>
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static internal class Logic
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{
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/// <summary>
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/// Checks if the answers make sense and correspond to the questions.
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/// </summary>
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/// <param name="questions">The reference questionnaire</param>
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/// <param name="currentAnswers">The validated answers.</param>
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/// <returns>A list of problems or an empty list.</returns>
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public static List<string> ValidateAnswers(QuestionnaireData questions, AnswerData currentAnswers)
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{
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if (questions == null || questions.Questions == null || questions.Questions.Length < 1)
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return new List<string> {"No questions found in questionnaire"};
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// TODO: check all question Id exist and are different
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// TODO: check the questions have at least two possible answers
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var errors = new List<string>();
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for (int i = 0; i < currentAnswers.Answers.Count; ++i)
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{
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var current = currentAnswers.Answers[i];
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if (string.IsNullOrEmpty(current.QuestionId))
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errors.Add($"AnswerData at index {i}: Question id is empty");
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if (!TryGetQuestionByQuestionId(questions, current.QuestionId, out var question))
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errors.Add($"AnswerData at index {i}: Question id {current.QuestionId} not found in questionnaire");
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if (current.Answers == null || current.Answers.Count < 1) // TODO: in the future we might have questions with nothing selected being a valid answer
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{
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errors.Add($"AnswerData at index {i}: No answers found (question {current.QuestionId})");
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}
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else if (question != null)
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{
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switch (question.ViewType)
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{
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case ViewType.Toggle when current.Answers.Count > 1:
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case ViewType.Radio when current.Answers.Count > 1:
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case ViewType.DropDown when current.Answers.Count != 1:
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errors.Add($"AnswerData at index {i}: Too many answers (question {current.QuestionId})");
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break;
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}
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}
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}
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return errors;
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}
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/// <summary>
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/// Finds the first unanswered question index, aka the first question to display.
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/// If all questions have been answered, the index is the length of the questions array.
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/// </summary>
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/// <param name="questions">The questionnaire</param>
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/// <param name="currentAnswers">the answers so far</param>
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/// <returns>The index in the questions array or the size of the questions array</returns>
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public static int FindFirstUnansweredQuestion(QuestionnaireData questions, AnswerData currentAnswers)
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{
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if (currentAnswers.Answers.Count < 1)
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return 0;
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var dico = AnswersToDictionary(questions, currentAnswers); // Assumes validation has already taken place.
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for (int i = 0; i < questions.Questions.Length; i++)
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{
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var current = questions.Questions[i];
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bool isAnswered = dico.ContainsKey(current.Id); // Assumes validation has already taken place.
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if (!isAnswered)
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return i;
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}
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// all answered
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return questions.Questions.Length;
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}
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/// <summary>
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/// Conversion to a dictionary for easier manipulation.
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/// </summary>
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/// <param name="questions">the questionnaire</param>
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/// <param name="currentAnswers">the answers so far</param>
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/// <returns>The dictionary containing (id, list of answer id) </returns>
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internal static AnswerMap AnswersToDictionary(QuestionnaireData questions, AnswerData currentAnswers)
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{
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var dico = new AnswerMap();
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foreach (var answer in currentAnswers.Answers)
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{
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dico.Add(answer.QuestionId, answer.Answers);
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}
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return dico;
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}
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/// <summary>
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/// Checks if the question id exists in the questionnaire and return it.
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/// </summary>
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/// <param name="questions">The questionnaire</param>
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/// <param name="questionId">The id to find</param>
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/// <param name="foundQuestion">The found question or null</param>
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/// <returns>True if found, else false</returns>
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internal static bool TryGetQuestionByQuestionId(QuestionnaireData questions, string questionId, out Question foundQuestion)
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{
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foreach (var q in questions.Questions)
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{
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if (q.Id == questionId)
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{
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foundQuestion = q;
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return true;
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}
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}
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foundQuestion = null;
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return false;
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}
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internal static bool TryGetAnswerByQuestionId(AnswerData answers, string questionId, out AnsweredQuestion foundAnswer)
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{
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return TryGetAnswerByQuestionId(answers.Answers, questionId, out foundAnswer);
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}
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internal static bool TryGetAnswerByQuestionId(IEnumerable<AnsweredQuestion> answerList, string questionId, out AnsweredQuestion foundAnswer)
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{
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foreach (var aq in answerList)
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{
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if (aq.QuestionId == questionId)
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{
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foundAnswer = aq;
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return true;
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}
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}
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foundAnswer = null;
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return false;
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}
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internal static bool TryGetAnswerByAnswerId(Question question, string answerId, out Answer answer)
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{
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answer = null;
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foreach (var choice in question.Choices)
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{
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if (answerId == choice.Id)
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{
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answer = choice;
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Applies the preset to the current answers and returns the new answers and the recommendation.
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/// It skips all the mandatory questions, which have to be answered separately.
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/// </summary>
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/// <param name="currentAnswers">The answers the user selected so far</param>
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/// <param name="preset">The preset to apply</param>
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/// <param name="questionnaire">All the available questions</param>
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/// <returns>The new answer data and the associated recommendation(might be null).</returns>
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public static (AnswerData, RecommendationViewData) ApplyPresetToAnswerData(AnswerData currentAnswers, Preset preset,
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QuestionnaireData questionnaire)
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{
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if (preset == Preset.None) return (new AnswerData(), null);
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var presetData = questionnaire.PresetData;
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var index = Array.IndexOf(presetData.Presets, preset);
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var presetAnswers = presetData.Answers[index];
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var resultAnswerData = presetAnswers.Clone();
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foreach (var question in questionnaire.Questions)
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{
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if (!question.IsMandatory) continue;
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if (TryGetAnswerByQuestionId(currentAnswers, question.Id, out var currentAnswer))
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Update(resultAnswerData, currentAnswer);
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}
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var recommendation = RecommenderSystem.GetRecommendation(questionnaire, resultAnswerData);
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return (resultAnswerData, recommendation);
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}
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public static void Update(AnswerData data, AnsweredQuestion a)
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{
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if (a.Answers == null || a.Answers.Count < 1)
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{
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// TODO: this might need to change in the future
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return;
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}
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if (data.Answers == null)
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{
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data.Answers = new List<AnsweredQuestion>() {a};
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return;
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}
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for (int i = 0; i < data.Answers.Count; i++)
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{
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if (data.Answers[i].QuestionId == a.QuestionId)
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{
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data.Answers[i] = a;
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return;
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}
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}
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data.Answers.Add(a);
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}
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public static bool AreMandatoryQuestionsFilled(QuestionnaireData questionnaire, AnswerData answers)
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{
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var mandatoryQuestions = new List<string>();
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foreach (var question in questionnaire.Questions)
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{
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if (question.IsMandatory)
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{
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mandatoryQuestions.Add(question.Id);
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}
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}
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var foundAnswers = new bool[mandatoryQuestions.Count];
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foreach (var answer in answers.Answers)
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{
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for (var i = 0; i < mandatoryQuestions.Count; i++)
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{
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if (answer.QuestionId == mandatoryQuestions[i] && answer.Answers.Count > 0)
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{
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foundAnswers[i] = true;
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break;
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}
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}
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}
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foreach (var answer in foundAnswers)
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{
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if (!answer)
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{
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return false;
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}
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}
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return true;
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}
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public static SelectedSolutionsData.HostingModel ConvertInfrastructure(RecommendedSolutionViewData serverArchitectureOption)
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{
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return serverArchitectureOption.Solution switch
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{
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PossibleSolution.LS => SelectedSolutionsData.HostingModel.ClientHosted,
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PossibleSolution.DS => SelectedSolutionsData.HostingModel.DedicatedServer,
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PossibleSolution.CloudCode => SelectedSolutionsData.HostingModel.CloudCode,
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PossibleSolution.DA => SelectedSolutionsData.HostingModel.DistributedAuthority,
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_ => SelectedSolutionsData.HostingModel.None
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};
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}
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public static SelectedSolutionsData.NetcodeSolution ConvertNetcodeSolution(RecommendedSolutionViewData netcodeOption)
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{
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return netcodeOption.Solution switch
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{
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PossibleSolution.NGO => SelectedSolutionsData.NetcodeSolution.NGO,
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PossibleSolution.N4E => SelectedSolutionsData.NetcodeSolution.N4E,
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PossibleSolution.CustomNetcode => SelectedSolutionsData.NetcodeSolution.CustomNetcode,
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PossibleSolution.NoNetcode => SelectedSolutionsData.NetcodeSolution.NoNetcode,
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_ => SelectedSolutionsData.NetcodeSolution.None
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};
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}
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public static void MigrateUserChoices(QuestionnaireData questionnaire, UserChoicesObject userChoices)
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{
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var versionBeforeMigration = string.IsNullOrEmpty(userChoices.QuestionnaireVersion) ? "1.0" : userChoices.QuestionnaireVersion;
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// first migration because field was not present
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if (questionnaire.Version is "1.2" && IsVersionLower(versionBeforeMigration, "1.2"))
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{
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if (TryGetAnswerByQuestionId(userChoices.UserAnswers, "Competitiveness", out var competitiveQuestion))
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{
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userChoices.UserAnswers.Answers.Remove(competitiveQuestion);
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}
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// this will write the current version.
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userChoices.Save();
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}
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// Medium Pace Option was removed fall back to slow.
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if (questionnaire.Version is "1.3" && IsVersionLower(versionBeforeMigration, "1.3"))
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{
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if (userChoices.UserAnswers.Answers != null && TryGetAnswerByQuestionId(userChoices.UserAnswers, "Pace", out var paceQuestion))
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{
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if (paceQuestion.Answers.Contains("Medium"))
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{
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// Set the answer to slow, as in the sheet, we changed all medium to slow.
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// So this is probably the best guess.
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paceQuestion.Answers.Remove("Medium");
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paceQuestion.Answers.Add("Slow");
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}
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}
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// this will write the current version.
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userChoices.Save();
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}
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}
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/// <summary>
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/// Compares two versions and returns true if the versionToTest is lower than the currentVersion.
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/// </summary>
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/// <param name="versionToTest">The version number that gets tested</param>
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/// <param name="currentVersion">The version number to test against</param>
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/// <returns>True if versionToTest is lower than currentVersion</returns>
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internal static bool IsVersionLower(string versionToTest, string currentVersion)
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{
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var versionToTestParts = versionToTest.Split('.');
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var currentVersionParts = currentVersion.Split('.');
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for (var i = 0; i < Math.Min(versionToTestParts.Length, currentVersionParts.Length); i++)
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{
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var canParseCurrentVersion = TryParse(currentVersionParts[i], out var currentVersionPart);
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var canParseVersionToTestVersion = TryParse(versionToTestParts[i], out var versionToTestPart);
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if (canParseCurrentVersion == false || canParseVersionToTestVersion == false)
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{
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Debug.LogError("Version number is not in the correct format");
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return false;
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}
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if ( versionToTestPart != currentVersionPart)
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return versionToTestPart < currentVersionPart;
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}
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return versionToTestParts.Length < currentVersionParts.Length;
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}
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}
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}
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