UnityGame/Library/PackageCache/com.unity.collections/Unity.Collections.Tests/UnsafeQueueTests.cs
2024-10-27 10:53:47 +03:00

368 lines
11 KiB
C#

using System;
using NUnit.Framework;
using Unity.Burst;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Collections.Tests;
using Unity.Jobs;
using Assert = FastAssert;
[BurstCompile]
internal class UnsafeQueueTests : CollectionsTestCommonBase
{
static void ExpectedCount<T>(ref UnsafeQueue<T> container, int expected) where T : unmanaged
{
Assert.AreEqual(expected == 0, container.IsEmpty());
Assert.AreEqual(expected, container.Count);
}
[Test]
public void Enqueue_Dequeue()
{
var queue = new UnsafeQueue<int>(Allocator.Temp);
ExpectedCount(ref queue, 0);
#if ENABLE_UNITY_COLLECTIONS_CHECKS || UNITY_DOTS_DEBUG
Assert.Throws<System.InvalidOperationException>(() => {queue.Dequeue(); });
#endif
for (int i = 0; i < 16; ++i)
queue.Enqueue(i);
ExpectedCount(ref queue, 16);
for (int i = 0; i < 16; ++i)
Assert.AreEqual(i, queue.Dequeue(), "Got the wrong value from the queue");
ExpectedCount(ref queue, 0);
#if ENABLE_UNITY_COLLECTIONS_CHECKS || UNITY_DOTS_DEBUG
Assert.Throws<System.InvalidOperationException>(() => {queue.Dequeue(); });
#endif
queue.Dispose();
}
[Test]
public void ConcurrentEnqueue_Dequeue()
{
var queue = new UnsafeQueue<int>(Allocator.Temp);
var cQueue = queue.AsParallelWriter();
ExpectedCount(ref queue, 0);
#if ENABLE_UNITY_COLLECTIONS_CHECKS || UNITY_DOTS_DEBUG
Assert.Throws<System.InvalidOperationException>(() => {queue.Dequeue(); });
#endif
for (int i = 0; i < 16; ++i)
cQueue.Enqueue(i);
ExpectedCount(ref queue, 16);
for (int i = 0; i < 16; ++i)
Assert.AreEqual(i, queue.Dequeue(), "Got the wrong value from the queue");
ExpectedCount(ref queue, 0);
#if ENABLE_UNITY_COLLECTIONS_CHECKS || UNITY_DOTS_DEBUG
Assert.Throws<System.InvalidOperationException>(() => {queue.Dequeue(); });
#endif
queue.Dispose();
}
[Test]
public void Enqueue_Dequeue_Peek()
{
var queue = new UnsafeQueue<int>(Allocator.Temp);
ExpectedCount(ref queue, 0);
#if ENABLE_UNITY_COLLECTIONS_CHECKS || UNITY_DOTS_DEBUG
Assert.Throws<System.InvalidOperationException>(() => {queue.Dequeue(); });
#endif
for (int i = 0; i < 16; ++i)
queue.Enqueue(i);
ExpectedCount(ref queue, 16);
for (int i = 0; i < 16; ++i)
{
Assert.AreEqual(i, queue.Peek(), "Got the wrong value from the queue");
queue.Dequeue();
}
ExpectedCount(ref queue, 0);
#if ENABLE_UNITY_COLLECTIONS_CHECKS || UNITY_DOTS_DEBUG
Assert.Throws<System.InvalidOperationException>(() => {queue.Dequeue(); });
#endif
queue.Dispose();
}
[Test]
public void Enqueue_Dequeue_Clear()
{
var queue = new UnsafeQueue<int>(Allocator.Temp);
ExpectedCount(ref queue, 0);
#if ENABLE_UNITY_COLLECTIONS_CHECKS || UNITY_DOTS_DEBUG
Assert.Throws<System.InvalidOperationException>(() => {queue.Dequeue(); });
#endif
for (int i = 0; i < 16; ++i)
queue.Enqueue(i);
ExpectedCount(ref queue, 16);
for (int i = 0; i < 8; ++i)
Assert.AreEqual(i, queue.Dequeue(), "Got the wrong value from the queue");
ExpectedCount(ref queue, 8);
queue.Clear();
ExpectedCount(ref queue, 0);
#if ENABLE_UNITY_COLLECTIONS_CHECKS || UNITY_DOTS_DEBUG
Assert.Throws<System.InvalidOperationException>(() => {queue.Dequeue(); });
#endif
queue.Dispose();
}
[Test]
public void Double_Deallocate_DoesNotThrow()
{
var queue = new UnsafeQueue<int>(CommonRwdAllocator.Handle);
queue.Dispose();
Assert.DoesNotThrow(
() => { queue.Dispose(); });
}
[Test]
public void EnqueueScalability()
{
var queue = new UnsafeQueue<int>(Allocator.Persistent);
for (int i = 0; i != 1000 * 100; i++)
{
queue.Enqueue(i);
}
ExpectedCount(ref queue, 1000 * 100);
for (int i = 0; i != 1000 * 100; i++)
Assert.AreEqual(i, queue.Dequeue());
ExpectedCount(ref queue, 0);
queue.Dispose();
}
[Test]
public void Enqueue_Wrap()
{
var queue = new UnsafeQueue<int>(Allocator.Temp);
ExpectedCount(ref queue, 0);
#if ENABLE_UNITY_COLLECTIONS_CHECKS || UNITY_DOTS_DEBUG
Assert.Throws<System.InvalidOperationException>(() => {queue.Dequeue(); });
#endif
for (int i = 0; i < 256; ++i)
queue.Enqueue(i);
ExpectedCount(ref queue, 256);
for (int i = 0; i < 128; ++i)
Assert.AreEqual(i, queue.Dequeue(), "Got the wrong value from the queue");
ExpectedCount(ref queue, 128);
for (int i = 0; i < 128; ++i)
queue.Enqueue(i);
ExpectedCount(ref queue, 256);
for (int i = 128; i < 256; ++i)
Assert.AreEqual(i, queue.Dequeue(), "Got the wrong value from the queue");
ExpectedCount(ref queue, 128);
for (int i = 0; i < 128; ++i)
Assert.AreEqual(i, queue.Dequeue(), "Got the wrong value from the queue");
ExpectedCount(ref queue, 0);
#if ENABLE_UNITY_COLLECTIONS_CHECKS || UNITY_DOTS_DEBUG
Assert.Throws<System.InvalidOperationException>(() => {queue.Dequeue(); });
#endif
queue.Dispose();
}
[Test]
public void ConcurrentEnqueue_Wrap()
{
var queue = new UnsafeQueue<int>(Allocator.Temp);
var cQueue = queue.AsParallelWriter();
ExpectedCount(ref queue, 0);
#if ENABLE_UNITY_COLLECTIONS_CHECKS || UNITY_DOTS_DEBUG
Assert.Throws<System.InvalidOperationException>(() => {queue.Dequeue(); });
#endif
for (int i = 0; i < 256; ++i)
cQueue.Enqueue(i);
ExpectedCount(ref queue, 256);
for (int i = 0; i < 128; ++i)
Assert.AreEqual(i, queue.Dequeue(), "Got the wrong value from the queue");
ExpectedCount(ref queue, 128);
for (int i = 0; i < 128; ++i)
cQueue.Enqueue(i);
ExpectedCount(ref queue, 256);
for (int i = 128; i < 256; ++i)
Assert.AreEqual(i, queue.Dequeue(), "Got the wrong value from the queue");
ExpectedCount(ref queue, 128);
for (int i = 0; i < 128; ++i)
Assert.AreEqual(i, queue.Dequeue(), "Got the wrong value from the queue");
ExpectedCount(ref queue, 0);
#if ENABLE_UNITY_COLLECTIONS_CHECKS || UNITY_DOTS_DEBUG
Assert.Throws<System.InvalidOperationException>(() => {queue.Dequeue(); });
#endif
queue.Dispose();
}
[Test]
public void TryDequeue_OnEmptyQueueWhichHadElements_RetainsValidState()
{
using (var queue = new UnsafeQueue<int>(Allocator.Temp))
{
for (int i = 0; i < 3; i++)
{
queue.Enqueue(i);
Assert.AreEqual(1, queue.Count);
int value;
while (queue.TryDequeue(out value))
{
Assert.AreEqual(i, value);
}
Assert.AreEqual(0, queue.Count);
}
}
}
[Test]
public void TryDequeue_OnEmptyQueue_RetainsValidState()
{
using (var queue = new UnsafeQueue<int>(Allocator.Temp))
{
Assert.IsFalse(queue.TryDequeue(out _));
queue.Enqueue(1);
Assert.AreEqual(1, queue.Count);
}
}
[Test]
public void ToArray_ContainsCorrectElements()
{
using (var queue = new UnsafeQueue<int>(Allocator.Temp))
{
for (int i = 0; i < 100; i++)
queue.Enqueue(i);
using (var array = queue.ToArray(Allocator.Temp))
{
Assert.AreEqual(queue.Count, array.Length);
for (int i = 0; i < array.Length; i++)
Assert.AreEqual(i, array[i]);
}
}
}
[Test]
public void ToArray_RespectsDequeue()
{
using (var queue = new UnsafeQueue<int>(Allocator.Temp))
{
for (int i = 0; i < 100; i++)
queue.Enqueue(i);
for (int i = 0; i < 50; i++)
queue.Dequeue();
using (var array = queue.ToArray(Allocator.Temp))
{
Assert.AreEqual(queue.Count, array.Length);
for (int i = 0; i < array.Length; i++)
Assert.AreEqual(50 + i, array[i]);
}
}
}
[Test]
public void UnsafeQueue_CustomAllocatorTest()
{
AllocatorManager.Initialize();
var allocatorHelper = new AllocatorHelper<CustomAllocatorTests.CountingAllocator>(AllocatorManager.Persistent);
ref var allocator = ref allocatorHelper.Allocator;
allocator.Initialize();
using (var container = new UnsafeQueue<int>(allocator.Handle))
{
}
Assert.IsTrue(allocator.WasUsed);
allocator.Dispose();
allocatorHelper.Dispose();
AllocatorManager.Shutdown();
}
[BurstCompile(CompileSynchronously = true)]
struct BurstedCustomAllocatorJob : IJob
{
[NativeDisableUnsafePtrRestriction]
public unsafe CustomAllocatorTests.CountingAllocator* Allocator;
public void Execute()
{
unsafe
{
using (var container = new UnsafeQueue<int>(Allocator->Handle))
{
}
}
}
}
[Test]
public unsafe void UnsafeQueue_BurstedCustomAllocatorTest()
{
AllocatorManager.Initialize();
var allocatorHelper = new AllocatorHelper<CustomAllocatorTests.CountingAllocator>(AllocatorManager.Persistent);
ref var allocator = ref allocatorHelper.Allocator;
allocator.Initialize();
var allocatorPtr = (CustomAllocatorTests.CountingAllocator*)UnsafeUtility.AddressOf<CustomAllocatorTests.CountingAllocator>(ref allocator);
unsafe
{
var handle = new BurstedCustomAllocatorJob {Allocator = allocatorPtr}.Schedule();
handle.Complete();
}
Assert.IsTrue(allocator.WasUsed);
allocator.Dispose();
allocatorHelper.Dispose();
AllocatorManager.Shutdown();
}
public struct NestedContainer
{
public UnsafeQueue<int> data;
}
[Test]
public void UnsafeQueue_Nested()
{
var inner = new UnsafeQueue<int>(CommonRwdAllocator.Handle);
NestedContainer nestedStruct = new NestedContainer { data = inner };
var containerNestedStruct = new UnsafeQueue<NestedContainer>(CommonRwdAllocator.Handle);
var containerNested = new UnsafeQueue<UnsafeQueue<int>>(CommonRwdAllocator.Handle);
containerNested.Enqueue(inner);
containerNestedStruct.Enqueue(nestedStruct);
containerNested.Dispose();
containerNestedStruct.Dispose();
inner.Dispose();
}
}