UnityGame/Library/PackageCache/com.unity.ai.navigation/Tests/Runtime/NavMeshSurfaceLinkTests.cs
2024-10-27 10:53:47 +03:00

967 lines
38 KiB
C#

#if UNITY_EDITOR || UNITY_STANDALONE
using System;
using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.TestTools;
using UnityEngine.TestTools.Utils;
using Object = UnityEngine.Object;
namespace Unity.AI.Navigation.Tests
{
[TestFixture]
class NavMeshSurfaceLinkTests
{
GameObject m_PlaneAtOrigin;
GameObject m_PlaneOnTheSide;
NavMeshLink m_Link;
NavMeshSurface m_Surface;
readonly Vector3 m_OffsetX = new(11f, 0f, 0f);
readonly Vector3 m_OffsetZ = new(0f, 0f, 11f);
readonly Vector3 m_DefaultEndpointOffset = new(0f, 0f, 2.5f);
readonly int m_PandaTypeID = NavMesh.CreateSettings().agentTypeID;
const int k_AreaTypeForPanda = 3;
NavMeshAgent m_Agent;
GameObject m_ExtraNavMesh;
GameObject m_FarFromNavMesh;
GameObject m_TempGO;
GameObject m_PathfindingStart;
GameObject m_PathfindingEnd;
NavMeshDataInstance m_NavMeshClone;
NavMeshDataInstance m_NavMeshForPanda;
NavMeshSurface m_SurfaceForPanda;
[OneTimeSetUp]
public void OneTimeSetUp()
{
m_PlaneAtOrigin = GameObject.CreatePrimitive(PrimitiveType.Plane);
m_PlaneOnTheSide = GameObject.CreatePrimitive(PrimitiveType.Plane);
m_PlaneOnTheSide.transform.position = m_OffsetX;
m_PlaneOnTheSide.transform.localScale = 0.4f * Vector3.one;
m_PlaneAtOrigin.transform.localScale = 0.4f * Vector3.one;
m_Surface = new GameObject("Surface").AddComponent<NavMeshSurface>();
m_Surface.BuildNavMesh();
Assume.That(HasPathConnecting(m_PlaneAtOrigin, m_PlaneOnTheSide), Is.False);
Assume.That(HasPathConnecting(m_PlaneOnTheSide, m_PlaneAtOrigin), Is.False);
m_Agent = new GameObject("Agent").AddComponent<NavMeshAgent>();
m_Agent.transform.position = m_PlaneOnTheSide.transform.position - 2f * Vector3.back;
m_Agent.enabled = false;
m_Agent.acceleration = 100f;
m_Agent.speed = 10f;
Assume.That(m_Agent.speed, Is.LessThan(m_OffsetX.x),
"Too high of a speed causes the agent to jump straight to the path's end.");
m_PathfindingStart = new GameObject("Path Start");
m_PathfindingEnd = new GameObject("Path End");
m_ExtraNavMesh = new GameObject("Origin of Additional NavMesh")
{
transform =
{
position = m_PlaneAtOrigin.transform.position + m_OffsetZ
}
};
m_FarFromNavMesh = new GameObject("Position Far From NavMesh")
{
transform =
{
position = m_ExtraNavMesh.transform.position - 2f * m_OffsetX
}
};
m_NavMeshClone = NavMesh.AddNavMeshData(m_Surface.navMeshData, m_ExtraNavMesh.transform.position, Quaternion.identity);
m_SurfaceForPanda = m_Surface.gameObject.AddComponent<NavMeshSurface>();
m_SurfaceForPanda.agentTypeID = m_PandaTypeID;
m_SurfaceForPanda.defaultArea = k_AreaTypeForPanda;
m_SurfaceForPanda.BuildNavMesh();
m_SurfaceForPanda.enabled = false;
}
[SetUp]
public void SetUp()
{
// move m_Link to OneTimeSetup
m_Link = new GameObject("Link").AddComponent<NavMeshLink>();
m_Link.transform.position = Vector3.zero;
m_Link.startPoint = m_PlaneAtOrigin.transform.position;
m_Link.endPoint = m_PlaneOnTheSide.transform.position;
m_Link.UpdateLink();
Assume.That(HasPathConnecting(m_PlaneAtOrigin, m_PlaneOnTheSide), Is.True);
Assume.That(HasPathConnecting(m_PlaneOnTheSide, m_PlaneAtOrigin), Is.True);
if (m_Agent.isActiveAndEnabled)
{
m_Agent.ResetPath();
m_Agent.Warp(m_PlaneOnTheSide.transform.position - 2f * Vector3.back);
}
m_PathfindingStart.transform.position = m_Link.transform.position + m_Link.startPoint;
m_PathfindingEnd.transform.position = m_Link.transform.position + m_Link.endPoint;
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_Link.gameObject);
if (m_TempGO != null)
Object.DestroyImmediate(m_TempGO);
if (m_NavMeshForPanda.valid)
NavMesh.RemoveNavMeshData(m_NavMeshForPanda);
m_Agent.enabled = false;
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
Object.DestroyImmediate(m_Surface.gameObject);
Object.DestroyImmediate(m_PlaneAtOrigin);
Object.DestroyImmediate(m_PlaneOnTheSide);
Object.DestroyImmediate(m_Agent);
Object.DestroyImmediate(m_ExtraNavMesh);
Object.DestroyImmediate(m_FarFromNavMesh);
Object.DestroyImmediate(m_PathfindingStart);
Object.DestroyImmediate(m_PathfindingEnd);
if (m_NavMeshClone.valid)
NavMesh.RemoveNavMeshData(m_NavMeshClone);
}
[Test]
public void Link_WhenCreated_HasDefaultEndpointOffsets()
{
var link = m_Link.gameObject.AddComponent<NavMeshLink>();
Assert.That(link.startPoint, Is.EqualTo(-m_DefaultEndpointOffset).Using(Vector3EqualityComparer.Instance),
"Newly created NavMeshLink should have the start point located at an offset from the game object.");
Assert.That(link.endPoint, Is.EqualTo(m_DefaultEndpointOffset).Using(Vector3EqualityComparer.Instance),
"Newly created NavMeshLink should have the end point located at an offset from the game object.");
}
[Test]
public void Link_WhenCreatedAtRuntime_HasNullStartAndEndTransforms()
{
var link = m_Link.gameObject.AddComponent<NavMeshLink>();
Assert.That(link.startTransform, Is.EqualTo(null),
"A NavMeshLink newly created should have a null start transform.");
Assert.That(link.endTransform, Is.EqualTo(null),
"A NavMeshLink newly created should have a null end transform.");
}
[Test]
public void Link_WhenCreated_HasTheExpectedValuesForProperties()
{
var link = m_Link.gameObject.AddComponent<NavMeshLink>();
Assert.That(link.area, Is.EqualTo(0),
"Newly created NavMeshLink should have the Walkable area type.");
Assert.That(link.agentTypeID, Is.EqualTo(0),
"Newly created NavMeshLink should have the Humanoid agent type ID.");
Assert.That(link.bidirectional, Is.True,
"Newly created NavMeshLink should have bidirectional switched on.");
Assert.That(link.costModifier, Is.Negative,
"Newly created NavMeshLink should have a negative cost modifier, which means the cost from area type is not overridden.");
Assert.That(link.width, Is.EqualTo(0f),
"Newly created NavMeshLink should have a width of zero.");
Assert.That(link.autoUpdate, Is.False,
"Newly created NavMeshLink should have autoUpdate switched off.");
Assert.That(link.activated, Is.True,
"Newly created NavMeshLink should be activated.");
}
[TestCase(0)]
[TestCase(1)]
[TestCase(-1)]
[TestCase(42)]
[TestCase(-42)]
public void CostModifier_SetValue_GetValueIsTheSame(int costModifier)
{
m_Link.costModifier = costModifier;
Assert.That(m_Link.costModifier, Is.EqualTo(costModifier));
}
[Test]
public void Link_WithValidParameters_ConnectsTwoSurfaces()
{
VerifyLinkConnection(ResultsIn.PathForward);
}
[Test]
public void Link_OnScaledObject_DoesNotScaleEndPoints()
{
m_Link.enabled = false;
m_Link.transform.localScale = new Vector3(1f, 1f, m_OffsetZ.z);
m_Link.startPoint = m_PlaneAtOrigin.transform.position + Vector3.forward;
m_Link.endPoint = m_PlaneOnTheSide.transform.position + Vector3.forward;
m_Link.enabled = true;
m_PathfindingStart.transform.position = m_Link.transform.TransformPoint(m_Link.startPoint);
m_PathfindingEnd.transform.position = m_Link.transform.TransformPoint(m_Link.endPoint);
VerifyLinkConnection(ResultsIn.NoPath);
m_PathfindingStart.transform.position = m_PlaneAtOrigin.transform.position;
m_PathfindingEnd.transform.position = m_PlaneOnTheSide.transform.position;
VerifyLinkConnection(ResultsIn.PathForward);
}
[Test]
public void Link_OnUpdateLinkWhileDisabled_DoesNotEnableConnection()
{
m_Link.gameObject.SetActive(false);
VerifyLinkConnection(ResultsIn.NoPath);
m_Link.UpdateLink();
VerifyLinkConnection(ResultsIn.NoPath);
}
[Test]
public void Link_OnUpdateLink_AppliesChangesImmediately()
{
m_Link.transform.rotation = Quaternion.Euler(0f, -90f, 0f);
m_Link.UpdateLink();
m_PathfindingEnd.transform.position = m_ExtraNavMesh.transform.position;
VerifyLinkConnection(ResultsIn.PathForward, m_Link.area, m_Link.agentTypeID);
}
[Test]
public void Link_WhenEnabled_AppliesChangesImmediately()
{
m_Link.enabled = false;
VerifyLinkConnection(ResultsIn.NoPath);
AddNavMeshForPandaAgent();
ReconfigureLinkForPandaAgent(m_Link);
m_PathfindingStart.transform.position = m_ExtraNavMesh.transform.position;
m_PathfindingEnd.transform.position = m_PlaneAtOrigin.transform.position;
VerifyLinkConnection(ResultsIn.NoPath, m_Link.area, m_Link.agentTypeID);
m_Link.enabled = true;
VerifyLinkConnection(ResultsIn.PathOnlyForward, m_Link.area, m_Link.agentTypeID);
}
void ReconfigureLinkForPandaAgent(NavMeshLink link)
{
var wasEnabled = link.enabled;
link.enabled = false;
link.agentTypeID = m_PandaTypeID;
link.area = k_AreaTypeForPanda;
link.bidirectional = false;
link.costModifier = 3f;
link.width = 6f;
link.startTransform = m_ExtraNavMesh.transform;
link.endTransform = m_PlaneAtOrigin.transform;
link.startPoint = 3f * Vector3.forward;
link.endPoint = 3f * Vector3.forward + Vector3.right;
link.enabled = wasEnabled;
}
void AddNavMeshForPandaAgent()
{
m_NavMeshForPanda = NavMesh.AddNavMeshData(m_SurfaceForPanda.navMeshData,
m_ExtraNavMesh.transform.position + 0.05f * Vector3.up, Quaternion.Euler(0f, 90f, 0f));
}
[Test]
public void Link_WhenGameObjectTransformMoves_EndpointsMoveRelativeToLinkOnUpdate()
{
m_Link.transform.position += Vector3.forward;
Assert.IsFalse(HasPathConnectingViaPoint(m_PlaneAtOrigin, m_PlaneOnTheSide, m_PlaneAtOrigin.transform.position + Vector3.forward));
Assert.IsFalse(HasPathConnectingViaPoint(m_PlaneAtOrigin, m_PlaneOnTheSide, m_PlaneOnTheSide.transform.position + Vector3.forward));
m_Link.UpdateLink();
Assert.IsTrue(HasPathConnectingViaPoint(m_PlaneAtOrigin, m_PlaneOnTheSide, m_PlaneAtOrigin.transform.position + Vector3.forward));
Assert.IsTrue(HasPathConnectingViaPoint(m_PlaneAtOrigin, m_PlaneOnTheSide, m_PlaneOnTheSide.transform.position + Vector3.forward));
}
[Test]
public void Link_WhenPropertyAreaChanges_UpdatesConnectionImmediately()
{
Assume.That(HasPathConnecting(m_PlaneAtOrigin, m_PlaneOnTheSide), Is.True);
m_Link.area = 4;
var anyAreaExceptTheLinkArea = ~(1 << m_Link.area);
Assert.IsFalse(HasPathConnecting(m_PlaneAtOrigin, m_PlaneOnTheSide, anyAreaExceptTheLinkArea));
}
[Test]
public void Link_WhenPropertyBidirectionalSwitchedOff_UpdatesConnectionImmediatelyToOneWay()
{
Assume.That(HasPathConnecting(m_PlaneOnTheSide, m_PlaneAtOrigin), Is.True);
m_Link.bidirectional = false;
VerifyLinkConnection(ResultsIn.PathOnlyForward);
}
[Test]
public void Link_WhenPropertyBidirectionalSwitchedOn_UpdatesConnectionImmediatelyToBothWays()
{
m_Link.bidirectional = false;
Assume.That(HasPathConnecting(m_PlaneOnTheSide, m_PlaneAtOrigin), Is.False);
m_Link.bidirectional = true;
VerifyLinkConnection(ResultsIn.PathBothWays);
}
[Test]
public void Link_WhenPropertyCostModifierChanges_UpdatesConnectionImmediately()
{
m_Link.gameObject.SetActive(false);
var fartherLink = m_Link.gameObject.AddComponent<NavMeshLink>();
fartherLink.startPoint = m_PlaneAtOrigin.transform.position + Vector3.forward;
fartherLink.endPoint = m_PlaneOnTheSide.transform.position + Vector3.forward;
m_Link.gameObject.SetActive(true);
Assume.That(HasPathConnectingViaPoint(m_PlaneAtOrigin, m_PlaneOnTheSide, m_Link.endPoint), Is.True);
m_Link.costModifier = 1000f;
Assert.IsFalse(HasPathConnectingViaPoint(m_PlaneAtOrigin, m_PlaneOnTheSide, m_Link.endPoint),
"A path should not go through the connection with the higher cost, even if it's closer.");
Assert.IsTrue(HasPathConnectingViaPoint(m_PlaneAtOrigin, m_PlaneOnTheSide, fartherLink.endPoint),
"A path should go through the connection with the lower cost, even if it's farther away.");
}
[Test]
public void Link_WhenPropertyStartPointChanged_UpdatesConnectionImmediately()
{
m_Link.startPoint = m_OffsetZ;
m_PathfindingStart.transform.position = m_ExtraNavMesh.transform.position;
VerifyLinkConnection(ResultsIn.PathForward);
}
[Test]
public void Link_WhenPropertyEndPointChanged_UpdatesConnectionImmediately()
{
m_Link.endPoint = m_OffsetZ;
m_PathfindingEnd.transform.position = m_ExtraNavMesh.transform.position;
VerifyLinkConnection(ResultsIn.PathForward);
}
[Test]
public void Link_WhenPropertyWidthChanges_UpdatesConnectionImmediately()
{
m_Link.transform.position = 3f * Vector3.forward;
m_Link.UpdateLink();
Assume.That(HasPathConnecting(m_PlaneAtOrigin, m_PlaneOnTheSide), Is.False);
m_Link.width = 6f;
Assert.IsTrue(HasPathConnecting(m_PlaneAtOrigin, m_PlaneOnTheSide));
}
[Test]
public void Link_WhenPropertyActivatedChanges_UpdatesConnectionImmediately()
{
m_Link.activated = false;
VerifyLinkConnection(ResultsIn.NoPath);
m_Link.activated = true;
VerifyLinkConnection(ResultsIn.PathForward);
}
[Test]
public void Link_WhenTransformAssignedAtStart_RetainsValueOfStartPoint()
{
m_TempGO = new GameObject("Link");
var link = m_TempGO.AddComponent<NavMeshLink>();
Assume.That(link.startPoint, Is.Not.EqualTo(Vector3.zero));
var startPointBefore = link.startPoint;
link.startTransform = m_ExtraNavMesh.transform;
link.UpdateLink();
Assert.That(link.startPoint, Is.EqualTo(startPointBefore),
"NavMeshLink should retain the start point after a start transform has been assigned to it.");
Assume.That(link.endPoint, Is.Not.EqualTo(Vector3.zero), "End point should retain a default offset.");
}
[Test]
public void Link_WhenTransformAssignedAtEnd_RetainsValueOfEndPoint()
{
m_TempGO = new GameObject("Link");
var link = m_TempGO.AddComponent<NavMeshLink>();
Assume.That(link.endPoint, Is.Not.EqualTo(Vector3.zero));
var endPointBefore = link.endPoint;
link.endTransform = m_ExtraNavMesh.transform;
link.UpdateLink();
Assert.That(link.endPoint, Is.EqualTo(endPointBefore),
"NavMeshLink should preserve the end point after an end transform has been assigned to it.");
Assume.That(link.startPoint, Is.Not.EqualTo(Vector3.zero), "Start point should keep a default offset.");
}
[Test]
public void Link_WhenTransformRemovedAtStart_KeepsStartPointUnchanged()
{
m_TempGO = new GameObject("Link");
var pointBefore = new Vector3(1f, 2f, 3f);
var link = m_TempGO.AddComponent<NavMeshLink>();
link.startTransform = m_TempGO.transform;
link.startPoint = pointBefore;
link.startTransform = null;
Assert.That(link.startPoint, Is.EqualTo(pointBefore),
"NavMeshLink should retain the same start point after the start transform has been unassigned.");
Assume.That(link.endPoint, Is.EqualTo(m_DefaultEndpointOffset),
"End point should keep a default offset.");
}
[Test]
public void Link_WhenTransformRemovedAtEnd_KeepsEndPointUnchanged()
{
m_TempGO = new GameObject("Link");
var pointBefore = new Vector3(1f, 2f, 3f);
var link = m_TempGO.AddComponent<NavMeshLink>();
link.endTransform = m_TempGO.transform;
link.endPoint = pointBefore;
link.endTransform = null;
Assert.That(link.endPoint, Is.EqualTo(pointBefore),
"NavMeshLink should retain the same end point after the end transform has been unassigned.");
Assume.That(link.startPoint, Is.EqualTo(-m_DefaultEndpointOffset),
"Start point should keep a default offset.");
}
[Test]
public void Link_WhenTransformAssignedAtStart_OverridesStartPointImmediately()
{
m_Link.startPoint = m_ExtraNavMesh.transform.position + m_OffsetX - m_Link.transform.position;
m_PathfindingStart.transform.position = m_ExtraNavMesh.transform.position + m_OffsetX;
VerifyLinkConnection(ResultsIn.PathForward);
m_Link.startTransform = m_ExtraNavMesh.transform;
VerifyLinkConnection(ResultsIn.NoPath);
m_PathfindingStart.transform.position = m_ExtraNavMesh.transform.position;
VerifyLinkConnection(ResultsIn.PathForward);
}
[Test]
public void Link_WhenTransformAssignedAtEnd_OverridesEndPointImmediately()
{
m_Link.endPoint = m_ExtraNavMesh.transform.position + m_OffsetX - m_Link.transform.position;
m_PathfindingEnd.transform.position = m_ExtraNavMesh.transform.position + m_OffsetX;
VerifyLinkConnection(ResultsIn.PathForward);
m_Link.endTransform = m_ExtraNavMesh.transform;
VerifyLinkConnection(ResultsIn.NoPath);
m_PathfindingEnd.transform.position = m_ExtraNavMesh.transform.position;
VerifyLinkConnection(ResultsIn.PathForward);
}
[Test]
public void Link_WhenTransformRemovedAtStart_FallsBackToStartPointImmediately()
{
m_TempGO = Object.Instantiate(m_ExtraNavMesh);
m_Link.enabled = false;
m_Link.startPoint = m_ExtraNavMesh.transform.position + m_OffsetX - m_Link.transform.position;
m_Link.startTransform = m_TempGO.transform;
m_Link.enabled = true;
m_PathfindingStart.transform.position = m_ExtraNavMesh.transform.position + m_OffsetX;
VerifyLinkConnection(ResultsIn.NoPath);
m_Link.startTransform = null;
VerifyLinkConnection(ResultsIn.PathForward);
}
[Test]
public void Link_WhenTransformRemovedAtEnd_FallsBackToEndPointImmediately()
{
m_TempGO = Object.Instantiate(m_ExtraNavMesh);
m_Link.enabled = false;
m_Link.endPoint = m_ExtraNavMesh.transform.position + m_OffsetX - m_Link.transform.position;
m_Link.endTransform = m_TempGO.transform;
m_Link.enabled = true;
m_PathfindingEnd.transform.position = m_ExtraNavMesh.transform.position + m_OffsetX;
VerifyLinkConnection(ResultsIn.NoPath);
m_Link.endTransform = null;
VerifyLinkConnection(ResultsIn.PathForward);
}
[Test]
public void Link_WhenBothTransformAndPointChangeAtStart_AppliesOnlyStartTransform()
{
m_Link.startTransform = m_ExtraNavMesh.transform;
m_Link.startPoint = -2f * m_OffsetX;
m_PathfindingStart.transform.position = m_ExtraNavMesh.transform.position;
VerifyLinkConnection(ResultsIn.PathForward);
}
[Test]
public void Link_WhenBothTransformAndPointChangeAtEnd_AppliesOnlyEndTransform()
{
m_Link.endTransform = m_ExtraNavMesh.transform;
m_Link.endPoint = -2f * m_OffsetX;
m_PathfindingEnd.transform.position = m_ExtraNavMesh.transform.position;
VerifyLinkConnection(ResultsIn.PathForward);
}
[UnityTest]
public IEnumerator Link_DuringAgentTraversal_ReportsIsOccupied_OtherwiseNotOccupied()
{
m_Agent.enabled = true;
m_Agent.SetDestination(m_PlaneAtOrigin.transform.position + Vector3.back);
while (!m_Agent.isOnOffMeshLink)
{
Assert.IsFalse(m_Link.occupied, "Link is occupied, but the agent hasn't arrived to the link yet.");
yield return null;
}
var framesUntilComplete = 3;
while (m_Agent.isOnOffMeshLink)
{
Assert.IsTrue(m_Link.occupied, "Link is not occupied, but the agent is on the link.");
if (--framesUntilComplete == 0)
m_Agent.CompleteOffMeshLink();
yield return null;
}
Assert.IsFalse(m_Link.occupied, "Link is occupied, but agent has left the link.");
}
[UnityTest]
public IEnumerator Link_WhenAutoUpdateSwitchedOn_UpdatesOnNextFrame_AndNotBefore()
{
Assume.That(m_Link.autoUpdate, Is.False);
m_Link.transform.rotation = Quaternion.Euler(0f, -90f, 0f);
m_PathfindingEnd.transform.position = m_ExtraNavMesh.transform.position;
m_Link.autoUpdate = true;
VerifyLinkConnection(ResultsIn.NoPath);
yield return null;
VerifyLinkConnection(ResultsIn.PathForward);
}
[UnityTest]
public IEnumerator Link_WhenAutoUpdateSwitchedOff_DoesNotApplyQueuedOrFutureChanges()
{
m_Link.autoUpdate = true;
yield return null;
m_Link.transform.rotation = Quaternion.Euler(0f, -90f, 0f);
Assume.That(m_PathfindingEnd.transform.position, Is.EqualTo(m_PlaneOnTheSide.transform.position).Using(Vector3EqualityComparer.Instance));
VerifyLinkConnection(ResultsIn.PathForward);
m_Link.autoUpdate = false;
yield return null;
VerifyLinkConnection(ResultsIn.PathForward);
m_Link.transform.SetPositionAndRotation(m_ExtraNavMesh.transform.position, Quaternion.identity);
yield return null;
VerifyLinkConnection(ResultsIn.PathForward);
}
[UnityTest]
public IEnumerator LinkWithAutoUpdateOn_WhenGameObjectMoves_UpdatesConnectionNextFrame()
{
m_Link.autoUpdate = true;
m_Link.transform.position += Vector3.forward;
Assert.IsFalse(HasPathConnectingViaPoint(m_PlaneAtOrigin, m_PlaneOnTheSide, m_PlaneAtOrigin.transform.position + Vector3.forward));
Assert.IsFalse(HasPathConnectingViaPoint(m_PlaneAtOrigin, m_PlaneOnTheSide, m_PlaneOnTheSide.transform.position + Vector3.forward));
yield return null;
Assert.IsTrue(HasPathConnectingViaPoint(m_PlaneAtOrigin, m_PlaneOnTheSide, m_PlaneAtOrigin.transform.position + Vector3.forward));
Assert.IsTrue(HasPathConnectingViaPoint(m_PlaneAtOrigin, m_PlaneOnTheSide, m_PlaneOnTheSide.transform.position + Vector3.forward));
}
[UnityTest]
public IEnumerator LinkWithAutoUpdateOff_WhenGameObjectMoves_KeepsConnectionUnchanged()
{
m_Link.autoUpdate = false;
Assume.That(HasPathConnectingViaPoint(m_PlaneAtOrigin, m_PlaneOnTheSide, m_PlaneAtOrigin.transform.position), Is.True);
Assert.That(HasPathConnectingViaPoint(m_PlaneAtOrigin, m_PlaneOnTheSide, m_PlaneOnTheSide.transform.position), Is.True);
m_Link.transform.position += Vector3.forward;
// Skip a few frames
yield return null;
yield return null;
yield return null;
Assert.IsTrue(HasPathConnectingViaPoint(m_PlaneAtOrigin, m_PlaneOnTheSide, m_PlaneAtOrigin.transform.position));
Assert.IsTrue(HasPathConnectingViaPoint(m_PlaneAtOrigin, m_PlaneOnTheSide, m_PlaneOnTheSide.transform.position));
}
[UnityTest]
public IEnumerator LinkWithAutoUpdateOn_WhenGameObjectRotates_UpdatesConnectionNextFrame()
{
m_Link.autoUpdate = true;
m_Link.transform.rotation = Quaternion.Euler(0f, -90f, 0f);
m_PathfindingEnd.transform.position = m_ExtraNavMesh.transform.position;
VerifyLinkConnection(ResultsIn.NoPath);
yield return null;
VerifyLinkConnection(ResultsIn.PathForward);
}
[UnityTest]
public IEnumerator LinkWithAutoUpdateOff_WhenGameObjectRotates_KeepsConnectionUnchanged()
{
m_Link.autoUpdate = false;
m_Link.transform.rotation = Quaternion.Euler(0f, -90f, 0f);
// Skip a few frames
yield return null;
yield return null;
yield return null;
Assume.That(m_PathfindingEnd.transform.position, Is.EqualTo(m_PlaneOnTheSide.transform.position).Using(Vector3EqualityComparer.Instance));
VerifyLinkConnection(ResultsIn.PathForward);
}
[UnityTest]
public IEnumerator LinkWithAutoUpdateOn_WhenTransformAtStartMoves_UpdatesConnectionNextFrame()
{
m_TempGO = Object.Instantiate(m_FarFromNavMesh);
m_Link.startTransform = m_TempGO.transform;
m_Link.UpdateLink();
m_Link.autoUpdate = true;
m_TempGO.transform.position += 2f * m_OffsetX;
m_PathfindingStart.transform.position = m_TempGO.transform.position;
VerifyLinkConnection(ResultsIn.NoPath);
yield return null;
VerifyLinkConnection(ResultsIn.PathForward);
}
[UnityTest]
public IEnumerator LinkWithAutoUpdateOn_WhenTransformAtEndMoves_UpdatesConnectionNextFrame()
{
m_TempGO = Object.Instantiate(m_FarFromNavMesh);
m_Link.endTransform = m_TempGO.transform;
m_Link.UpdateLink();
m_Link.autoUpdate = true;
m_TempGO.transform.position += 2f * m_OffsetX;
m_PathfindingEnd.transform.position = m_TempGO.transform.position;
VerifyLinkConnection(ResultsIn.NoPath);
yield return null;
VerifyLinkConnection(ResultsIn.PathForward);
}
[UnityTest]
public IEnumerator LinkWithAutoUpdateOn_WhenTransformAtStartDestroyed_AppliesStartPointNextFrame()
{
m_Link.autoUpdate = true;
m_TempGO = Object.Instantiate(m_ExtraNavMesh);
m_Link.enabled = false;
m_Link.startTransform = m_TempGO.transform;
m_Link.startPoint = m_PlaneOnTheSide.transform.position - m_Link.transform.position;
m_Link.endTransform = null;
m_Link.endPoint = Vector3.zero;
m_Link.bidirectional = false;
m_Link.enabled = true;
m_PathfindingStart.transform.position = m_TempGO.transform.position;
m_PathfindingEnd.transform.position = m_PlaneAtOrigin.transform.position;
Object.DestroyImmediate(m_TempGO);
VerifyLinkConnection(ResultsIn.PathForward);
yield return null;
VerifyLinkConnection(ResultsIn.NoPath);
m_PathfindingStart.transform.position = m_PlaneOnTheSide.transform.position;
VerifyLinkConnection(ResultsIn.PathForward);
}
[UnityTest]
public IEnumerator LinkWithAutoUpdateOn_WhenTransformAtEndDestroyed_AppliesEndPointNextFrame()
{
m_Link.autoUpdate = true;
m_TempGO = Object.Instantiate(m_ExtraNavMesh);
m_Link.enabled = false;
m_Link.startTransform = null;
m_Link.startPoint = m_PlaneOnTheSide.transform.position - m_Link.transform.position;
m_Link.endTransform = m_TempGO.transform;
m_Link.endPoint = Vector3.zero;
m_Link.bidirectional = false;
m_Link.enabled = true;
m_PathfindingStart.transform.position = m_PlaneOnTheSide.transform.position;
m_PathfindingEnd.transform.position = m_TempGO.transform.position;
Object.DestroyImmediate(m_TempGO);
VerifyLinkConnection(ResultsIn.PathForward);
yield return null;
VerifyLinkConnection(ResultsIn.NoPath);
m_PathfindingEnd.transform.position = m_PlaneAtOrigin.transform.position;
VerifyLinkConnection(ResultsIn.PathForward);
}
[UnityTest]
public IEnumerator LinkWithAutoUpdateOff_WhenTransformAtStartMoves_KeepsConnectionUnchanged()
{
m_Link.autoUpdate = false;
m_TempGO = Object.Instantiate(m_ExtraNavMesh);
m_Link.startTransform = m_TempGO.transform;
m_Link.UpdateLink();
m_PathfindingStart.transform.position = m_TempGO.transform.position;
VerifyLinkConnection(ResultsIn.PathForward);
m_TempGO.transform.position += m_OffsetX;
yield return null;
yield return null;
yield return null;
VerifyLinkConnection(ResultsIn.PathForward);
m_PathfindingStart.transform.position = m_TempGO.transform.position;
VerifyLinkConnection(ResultsIn.NoPath);
}
[UnityTest]
public IEnumerator LinkWithAutoUpdateOff_WhenTransformAtEndMoves_KeepsConnectionUnchanged()
{
m_Link.autoUpdate = false;
m_TempGO = Object.Instantiate(m_ExtraNavMesh);
m_Link.endTransform = m_TempGO.transform;
m_Link.UpdateLink();
m_PathfindingEnd.transform.position = m_TempGO.transform.position;
VerifyLinkConnection(ResultsIn.PathForward);
m_TempGO.transform.position += m_OffsetX;
yield return null;
yield return null;
yield return null;
VerifyLinkConnection(ResultsIn.PathForward);
m_PathfindingEnd.transform.position = m_TempGO.transform.position;
VerifyLinkConnection(ResultsIn.NoPath);
}
#pragma warning disable CS0618 // Test deprecated members
[Test]
public void Link_WhenCreated_HasTheExpectedValuesForDeprecatedProperties()
{
var link = m_Link.gameObject.AddComponent<NavMeshLink>();
Assert.That(link.biDirectional, Is.True,
"Newly created NavMeshLink should have deprecated biDirectional switched on.");
Assert.That(link.autoUpdatePositions, Is.False,
"Newly created NavMeshLink should have deprecated autoUpdatePositions switched off.");
Assert.That(link.costOverride, Is.Negative,
"Newly created NavMeshLink should have a negative deprecated cost override, which means the cost from area type is not overridden.");
}
[Test]
public void Link_WhenBidirectionalChanges_DeprecatedBiDirectionalChangesToo()
{
m_Link.bidirectional = false;
Assert.That(m_Link.biDirectional, Is.False);
m_Link.bidirectional = true;
Assert.That(m_Link.biDirectional, Is.True);
}
[Test]
public void Link_WhenDeprecatedBiDirectionalChanges_BidirectionalChangesToo()
{
m_Link.biDirectional = false;
Assert.That(m_Link.bidirectional, Is.False);
m_Link.biDirectional = true;
Assert.That(m_Link.bidirectional, Is.True);
}
[Test]
public void Link_WhenAutoUpdateChanges_DeprecatedAutoUpdatePositionsChangesToo()
{
m_Link.autoUpdate = true;
Assert.That(m_Link.autoUpdatePositions, Is.True);
m_Link.autoUpdate = false;
Assert.That(m_Link.autoUpdatePositions, Is.False);
}
[Test]
public void Link_WhenDeprecatedAutoUpdatePositionsChanges_AutoUpdateChangesToo()
{
m_Link.autoUpdatePositions = true;
Assert.That(m_Link.autoUpdate, Is.True);
m_Link.autoUpdatePositions = false;
Assert.That(m_Link.autoUpdate, Is.False);
}
[Test]
public void Link_WhenCostModifierChanges_DeprecatedCostOverrideChangesToo()
{
m_Link.costModifier = 1f;
Assert.That(m_Link.costOverride, Is.EqualTo(1f));
m_Link.costModifier = 0f;
Assert.That(m_Link.costOverride, Is.EqualTo(0f));
m_Link.costModifier = -4.123f;
Assert.That(m_Link.costOverride, Is.EqualTo(-4.123f));
}
[Test]
public void Link_WhenDeprecatedCostOverrideChanges_CostModifierChangesToo()
{
m_Link.costOverride = 1f;
Assert.That(m_Link.costModifier, Is.EqualTo(1f));
m_Link.costOverride = 0f;
Assert.That(m_Link.costModifier, Is.EqualTo(0f));
m_Link.costOverride = -4.123f;
Assert.That(m_Link.costModifier, Is.EqualTo(-4.123f));
}
[Test]
public void Link_OnDeprecatedUpdatePositions_AppliesChangesImmediately()
{
m_Link.transform.rotation = Quaternion.Euler(0f, -90f, 0f);
m_Link.UpdatePositions();
m_PathfindingEnd.transform.position = m_ExtraNavMesh.transform.position;
VerifyLinkConnection(ResultsIn.PathForward, m_Link.area, m_Link.agentTypeID);
}
#pragma warning restore CS0618
internal enum ResultsIn
{
PathForward,
PathOnlyForward,
PathBothWays,
NoPath
}
void VerifyLinkConnection(ResultsIn expected,
int areaType = 0,
int agentTypeID = 0)
{
var forwardWanted = expected != ResultsIn.NoPath;
try
{
Assert.That(HasPathConnecting(m_PathfindingStart, m_PathfindingEnd, 1 << areaType, agentTypeID), Is.EqualTo(forwardWanted),
forwardWanted ? "The NavMesh patches should be connected." : "The NavMesh patches should not be connected.");
}
catch (AssertionException)
{
Debug.Log($"The NavMesh patches at {m_PathfindingStart.transform.position} and {m_PathfindingEnd.transform.position} should {(forwardWanted ? "" : "not ")}be connected (agent={NavMesh.GetSettingsNameFromID(agentTypeID)}, area={areaType}).");
throw;
}
if (expected != ResultsIn.PathForward && expected != ResultsIn.NoPath)
{
var backwardWanted = expected == ResultsIn.PathBothWays;
try
{
Assert.That(HasPathConnecting(m_PathfindingEnd, m_PathfindingStart, 1 << areaType, agentTypeID), Is.EqualTo(backwardWanted),
backwardWanted ? "The NavMesh patches should be connected backward." : "The NavMesh patches should not be connected backward.");
}
catch (AssertionException)
{
Debug.Log($"The NavMesh patches at {m_PathfindingStart.transform.position} and {m_PathfindingEnd.transform.position} should {(backwardWanted ? "" : "not ")}be connected backward (agent={NavMesh.GetSettingsNameFromID(agentTypeID)}, area={areaType}).");
throw;
}
}
}
static bool HasPathConnecting(GameObject a, GameObject b, int areaMask = NavMesh.AllAreas, int agentTypeID = 0)
{
var path = new NavMeshPath();
var filter = new NavMeshQueryFilter
{
areaMask = areaMask,
agentTypeID = agentTypeID
};
NavMesh.CalculatePath(a.transform.position, b.transform.position, filter, path);
return path.status == NavMeshPathStatus.PathComplete;
}
static bool HasPathConnectingViaPoint(GameObject a, GameObject b, Vector3 point, int areaMask = NavMesh.AllAreas, int agentTypeID = 0)
{
var path = new NavMeshPath();
var filter = new NavMeshQueryFilter
{
areaMask = areaMask,
agentTypeID = agentTypeID
};
NavMesh.CalculatePath(a.transform.position, b.transform.position, filter, path);
if (path.status != NavMeshPathStatus.PathComplete)
return false;
var pathCorners = path.corners;
for (var i = 1; i < pathCorners.Length - 1; i++)
{
var corner = pathCorners[i];
if (Vector3.Distance(corner, point) < 0.1f)
return true;
}
return false;
}
}
}
#endif