UnityGame/Library/PackageCache/com.unity.visualscripting/Runtime/VisualScripting.Flow/Framework/Math/Round.cs
2024-10-27 10:53:47 +03:00

61 lines
1.7 KiB
C#

namespace Unity.VisualScripting
{
[UnitOrder(202)]
public abstract class Round<TInput, TOutput> : Unit
{
public enum Rounding
{
Floor = 0,
Ceiling = 1,
AwayFromZero = 2,
}
/// <summary>
/// The rounding mode.
/// </summary>
[Inspectable, UnitHeaderInspectable, Serialize]
public Rounding rounding { get; set; } = Rounding.AwayFromZero;
/// <summary>
/// The value to round.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueInput input { get; private set; }
/// <summary>
/// The rounded value.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput output { get; private set; }
protected override void Definition()
{
input = ValueInput<TInput>(nameof(input));
output = ValueOutput(nameof(output), Operation).Predictable();
Requirement(input, output);
}
protected abstract TOutput Floor(TInput input);
protected abstract TOutput AwayFromZero(TInput input);
protected abstract TOutput Ceiling(TInput input);
public TOutput Operation(Flow flow)
{
switch (rounding)
{
case Rounding.Floor:
return Floor(flow.GetValue<TInput>(input));
case Rounding.AwayFromZero:
return AwayFromZero(flow.GetValue<TInput>(input));
case Rounding.Ceiling:
return Ceiling(flow.GetValue<TInput>(input));
default:
throw new UnexpectedEnumValueException<Rounding>(rounding);
}
}
}
}