UnityGame/Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.State/States/NesterStateAnalyser.cs
2024-10-27 10:53:47 +03:00

30 lines
867 B
C#

using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Analyser(typeof(INesterState))]
public class NesterStateAnalyser<TNesterState> : StateAnalyser<TNesterState>
where TNesterState : class, INesterState
{
public NesterStateAnalyser(GraphReference reference, TNesterState state) : base(reference, state) { }
protected override IEnumerable<Warning> Warnings()
{
foreach (var baseWarning in base.Warnings())
{
yield return baseWarning;
}
if (state.childGraph == null)
{
yield return Warning.Caution("Missing nested graph.");
}
if (state.nest.hasBackgroundEmbed)
{
yield return Warning.Caution("Background embed graph detected.");
}
}
}
}