UnityGame/Library/PackageCache/com.unity.timeline/Editor/CustomEditors/TrackEditor.cs
2024-10-27 10:53:47 +03:00

418 lines
16 KiB
C#

using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
/// <summary>
/// The user-defined options for drawing a track."
/// </summary>
public struct TrackDrawOptions
{
/// <summary>
/// Text that indicates if the track should display an error.
/// </summary>
/// <remarks>
/// If the error text is not empty or null, then the track displays a warning. The error text is used as the tooltip.
/// </remarks>
public string errorText { get; set; }
/// <summary>
/// The highlight color of the track.
/// </summary>
public Color trackColor { get; set; }
/// <summary>
/// The minimum height of the track.
/// </summary>
public float minimumHeight { get; set; }
/// <summary>
/// The icon displayed on the track header.
/// </summary>
/// <remarks>
/// If this value is null, then the default icon for the track is used.
/// </remarks>
public Texture2D icon { get; set; }
/// <summary>
/// Indicates whether this instance and a specified object are equal.
/// </summary>
/// <param name="obj">The object to compare with the current instance.</param>
/// <returns>Returns <c>true</c> if <paramref name="obj"/> and this instance are the same type and represent the same value.</returns>
public override bool Equals(object obj)
{
if (!(obj is TrackDrawOptions))
return false;
return Equals((TrackDrawOptions)obj);
}
/// <summary>
/// Compares this object with another <c>TrackDrawOptions</c>.
/// </summary>
/// <param name="other">The object to compare with.</param>
/// <returns>Returns true if <c>this</c> and <paramref name="other"/> are equal.</returns>
public bool Equals(TrackDrawOptions other)
{
return errorText == other.errorText &&
trackColor == other.trackColor &&
minimumHeight == other.minimumHeight &&
icon == other.icon;
}
/// <summary>
/// Returns the hash code for this instance.
/// </summary>
/// <returns>A 32-bit signed integer that is the hash code for this instance.</returns>
public override int GetHashCode()
{
return HashUtility.CombineHash(
errorText != null ? errorText.GetHashCode() : 0,
trackColor.GetHashCode(),
minimumHeight.GetHashCode(),
icon != null ? icon.GetHashCode() : 0
);
}
/// <summary>
/// Compares two <c>TrackDrawOptions</c> objects.
/// </summary>
/// <param name="options1">The first object.</param>
/// <param name="options2">The second object.</param>
/// <returns>Returns true if they are equal.</returns>
public static bool operator ==(TrackDrawOptions options1, TrackDrawOptions options2)
{
return options1.Equals(options2);
}
/// <summary>
/// Compares two <c>TrackDrawOptions</c> objects.
/// </summary>
/// <param name="options1">The first object.</param>
/// <param name="options2">The second object.</param>
/// <returns>Returns true if they are not equal.</returns>
public static bool operator !=(TrackDrawOptions options1, TrackDrawOptions options2)
{
return !options1.Equals(options2);
}
}
/// <summary>
/// The errors displayed for the track binding.
/// </summary>
public enum TrackBindingErrors
{
/// <summary>
/// Select no errors.
/// </summary>
None = 0,
/// <summary>
/// The bound GameObject is disabled.
/// </summary>
BoundGameObjectDisabled = 1 << 0,
/// <summary>
/// The bound GameObject does not have a valid component.
/// </summary>
NoValidComponent = 1 << 1,
/// <summary>
/// The bound Object is a disabled Behaviour.
/// </summary>
BehaviourIsDisabled = 1 << 2,
/// <summary>
/// The bound Object is not of the correct type.
/// </summary>
InvalidBinding = 1 << 3,
/// <summary>
/// The bound Object is part of a prefab, and not an instance.
/// </summary>
PrefabBound = 1 << 4,
/// <summary>
/// Select all errors.
/// </summary>
All = Int32.MaxValue
}
/// <summary>
/// Use this class to customize track types in the TimelineEditor.
/// </summary>
public class TrackEditor
{
static readonly string k_BoundGameObjectDisabled = L10n.Tr("The bound GameObject is disabled.");
static readonly string k_NoValidComponent = L10n.Tr("Could not find appropriate component on this gameObject");
static readonly string k_RequiredComponentIsDisabled = L10n.Tr("The component is disabled");
static readonly string k_InvalidBinding = L10n.Tr("The bound object is not the correct type.");
static readonly string k_PrefabBound = L10n.Tr("The bound object is a Prefab");
readonly Dictionary<TrackAsset, System.Type> m_BindingCache = new Dictionary<TrackAsset, System.Type>();
/// <summary>
/// The default height of a track.
/// </summary>
public static readonly float DefaultTrackHeight = 30.0f;
/// <summary>
/// The minimum unscaled height of a track.
/// </summary>
public static readonly float MinimumTrackHeight = 10.0f;
/// <summary>
/// The maximum height of a track.
/// </summary>
public static readonly float MaximumTrackHeight = 256.0f;
/// <summary>
/// Implement this method to override the default options for drawing a track.
/// </summary>
/// <param name="track">The track from which track options are retrieved.</param>
/// <param name="binding">The binding for the track.</param>
/// <returns>The options for drawing the track.</returns>
public virtual TrackDrawOptions GetTrackOptions(TrackAsset track, UnityEngine.Object binding)
{
return new TrackDrawOptions()
{
errorText = GetErrorText(track, binding, TrackBindingErrors.All),
minimumHeight = DefaultTrackHeight,
trackColor = GetTrackColor(track),
icon = null
};
}
/// <summary>
/// Gets the error text for the specified track.
/// </summary>
/// <param name="track">The track to retrieve options for.</param>
/// <param name="boundObject">The binding for the track.</param>
/// <param name="detectErrors">The errors to check for.</param>
/// <returns>An error to be displayed on the track, or string.Empty if there is no error.</returns>
public string GetErrorText(TrackAsset track, UnityEngine.Object boundObject, TrackBindingErrors detectErrors)
{
if (track == null || boundObject == null)
return string.Empty;
var bindingType = GetBindingType(track);
if (bindingType != null)
{
// bound to a prefab asset
if (HasFlag(detectErrors, TrackBindingErrors.PrefabBound) && PrefabUtility.IsPartOfPrefabAsset(boundObject))
{
return k_PrefabBound;
}
// If we are a component, allow for bound game objects (legacy)
if (typeof(Component).IsAssignableFrom(bindingType))
{
var gameObject = boundObject as GameObject;
var component = boundObject as Component;
if (component != null)
gameObject = component.gameObject;
// game object is bound with no component
if (HasFlag(detectErrors, TrackBindingErrors.NoValidComponent) && gameObject != null && component == null)
{
component = gameObject.GetComponent(bindingType);
if (component == null)
{
return k_NoValidComponent;
}
}
// attached gameObject is disables (ignores Activation Track)
if (HasFlag(detectErrors, TrackBindingErrors.BoundGameObjectDisabled) && gameObject != null && !gameObject.activeInHierarchy)
{
return k_BoundGameObjectDisabled;
}
// component is disabled
var behaviour = component as Behaviour;
if (HasFlag(detectErrors, TrackBindingErrors.BehaviourIsDisabled) && behaviour != null && !behaviour.enabled)
{
return k_RequiredComponentIsDisabled;
}
// mismatched binding
if (HasFlag(detectErrors, TrackBindingErrors.InvalidBinding) && component != null && !bindingType.IsAssignableFrom(component.GetType()))
{
return k_InvalidBinding;
}
}
// Mismatched binding (non-component)
else if (HasFlag(detectErrors, TrackBindingErrors.InvalidBinding) && !bindingType.IsAssignableFrom(boundObject.GetType()))
{
return k_InvalidBinding;
}
}
return string.Empty;
}
/// <summary>
/// Gets the color information of a track.
/// </summary>
/// <param name="track"></param>
/// <returns>Returns the color for the specified track.</returns>
public Color GetTrackColor(TrackAsset track)
{
return TrackResourceCache.GetTrackColor(track);
}
/// <summary>
/// Gets the binding type for a track.
/// </summary>
/// <param name="track">The track to retrieve the binding type from.</param>
/// <returns>Returns the binding type for the specified track. Returns null if the track does not have binding.</returns>
public System.Type GetBindingType(TrackAsset track)
{
if (track == null)
return null;
if (m_BindingCache.TryGetValue(track, out var result))
return result;
result = track.outputs.Select(x => x.outputTargetType).FirstOrDefault();
m_BindingCache[track] = result;
return result;
}
/// <summary>
/// Callback for when a track is created.
/// </summary>
/// <param name="track">The track that is created.</param>
/// <param name="copiedFrom">The source that the track is copied from. This can be set to null if the track is not a copy.</param>
public virtual void OnCreate(TrackAsset track, TrackAsset copiedFrom)
{
}
/// <summary>
/// Callback for when a track is changed.
/// </summary>
/// <param name="track">The track that is changed.</param>
public virtual void OnTrackChanged(TrackAsset track)
{
}
static bool HasFlag(TrackBindingErrors errors, TrackBindingErrors flag)
{
return (errors & flag) != 0;
}
/// <summary>
/// Override this method to validate if a binding for <paramref name="track"/>
/// can be determined from <paramref name="candidate"/>.
///
/// The default implementation of this method will return true if
/// - <paramref name="candidate"/> is not null or,
/// - <paramref name="candidate"/> is not part of a Prefab Asset or,
/// - <paramref name="candidate"/> is a Component that can be bound to <paramref name="track"/>
/// </summary>
/// <param name="candidate"></param>
/// <param name="track">TBD</param>
/// <returns>True if a binding can be determined from <paramref name="candidate"/>.</returns>
/// <seealso cref="UnityEngine.Timeline.TrackBindingTypeAttribute"/>
/// <seealso cref="UnityEngine.Timeline.TrackAsset"/>
public virtual bool IsBindingAssignableFrom(UnityEngine.Object candidate, TrackAsset track)
{
var action = BindingUtility.GetBindingAction(GetBindingType(track), candidate);
return action != BindingUtility.BindingAction.DoNotBind;
}
/// <summary>
/// Override this method to determine which object to bind to <paramref name="track"/>.
/// A binding object should be determined from <paramref name="candidate"/>.
///
/// By default, the `TrackBindingType` attribute from <paramref name="track"/> will be used to determine the binding.
/// </summary>
/// <param name="candidate">The source object from which a track binding should be determined.</param>
/// <param name="track">The track to bind an object to.</param>
/// <returns>The object to bind to <paramref name="track"/>.</returns>
/// <seealso cref="UnityEngine.Timeline.TrackBindingTypeAttribute"/>
/// <seealso cref="UnityEngine.Timeline.TrackAsset"/>
public virtual UnityEngine.Object GetBindingFrom(UnityEngine.Object candidate, TrackAsset track)
{
Type bindingType = GetBindingType(track);
BindingUtility.BindingAction action = BindingUtility.GetBindingAction(bindingType, candidate);
return BindingUtility.GetBinding(action, candidate, bindingType);
}
}
static class TrackEditorExtension
{
public static bool SupportsBindingAssign(this TrackEditor editor)
{
return TypeUtility.HasOverrideMethod(editor.GetType(), nameof(TrackEditor.GetBindingFrom));
}
public static void OnCreate_Safe(this TrackEditor editor, TrackAsset track, TrackAsset copiedFrom)
{
try
{
editor.OnCreate(track, copiedFrom);
}
catch (Exception e)
{
Debug.LogException(e);
}
}
public static TrackDrawOptions GetTrackOptions_Safe(this TrackEditor editor, TrackAsset track, UnityEngine.Object binding)
{
try
{
return editor.GetTrackOptions(track, binding);
}
catch (Exception e)
{
Debug.LogException(e);
return CustomTimelineEditorCache.GetDefaultTrackEditor().GetTrackOptions(track, binding);
}
}
public static UnityEngine.Object GetBindingFrom_Safe(this TrackEditor editor, UnityEngine.Object candidate, TrackAsset track)
{
try
{
return editor.GetBindingFrom(candidate, track);
}
catch (Exception e)
{
Debug.LogException(e);
return candidate;
}
}
public static bool IsBindingAssignableFrom_Safe(this TrackEditor editor, UnityEngine.Object candidate, TrackAsset track)
{
try
{
return editor.IsBindingAssignableFrom(candidate, track);
}
catch (Exception e)
{
Debug.LogException(e);
return false;
}
}
public static void OnTrackChanged_Safe(this TrackEditor editor, TrackAsset track)
{
try
{
editor.OnTrackChanged(track);
}
catch (Exception e)
{
Debug.LogException(e);
}
}
}
}