UnityGame/Library/PackageCache/com.unity.test-framework/UnityEngine.TestRunner/UnityTestProtocol/MessageForRetryRepeat.cs
2024-10-27 10:53:47 +03:00

38 lines
951 B
C#

using System;
using System.Diagnostics;
namespace UnityEngine.TestRunner.TestProtocol
{
[Serializable]
internal class MessageForRetryRepeat
{
public string type;
// Milliseconds since unix epoch
public ulong time;
public int version;
public string phase;
public int processId;
public MessageForRetryRepeat()
{
type = "TestStatus";
version = 2;
phase = "Immediate";
processId = Process.GetCurrentProcess().Id;
AddTimeStamp();
}
public void AddTimeStamp()
{
time = Convert.ToUInt64((DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalMilliseconds);
}
internal const string UtpPrefix = "\n##utp:";
public override string ToString()
{
var msgJson = JsonUtility.ToJson(this);
return $"{UtpPrefix}{msgJson}";
}
}
}