UnityGame/Library/PackageCache/com.unity.test-framework/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityTestAssemblyRunner.cs
2024-10-27 10:53:47 +03:00

113 lines
3.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using NUnit;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Execution;
using UnityEngine.TestTools;
using UnityEngine.TestTools.NUnitExtensions;
namespace UnityEngine.TestRunner.NUnitExtensions.Runner
{
internal interface IUnityTestAssemblyRunner
{
ITest LoadedTest { get; }
ITestResult Result { get; }
bool IsTestLoaded { get; }
bool IsTestRunning { get; }
bool IsTestComplete { get; }
UnityWorkItem TopLevelWorkItem { get; set; }
UnityTestExecutionContext GetCurrentContext();
ITest Load(Assembly[] assemblies, TestPlatform testPlatform, IDictionary<string, object> settings);
void LoadTestTree(ITest testTree);
IEnumerable Run(ITestListener listener, ITestFilter filter);
void StopRun();
}
internal class UnityTestAssemblyRunner : IUnityTestAssemblyRunner
{
private readonly UnityTestAssemblyBuilder unityBuilder;
private readonly WorkItemFactory m_Factory;
protected UnityTestExecutionContext Context { get; set; }
public UnityTestExecutionContext GetCurrentContext()
{
return UnityTestExecutionContext.CurrentContext;
}
protected IDictionary<string, object> Settings { get; set; }
public ITest LoadedTest { get; protected set; }
public ITestResult Result
{
get { return TopLevelWorkItem == null ? null : TopLevelWorkItem.Result; }
}
public bool IsTestLoaded
{
get { return LoadedTest != null; }
}
public bool IsTestRunning
{
get { return TopLevelWorkItem != null && TopLevelWorkItem.State == WorkItemState.Running; }
}
public bool IsTestComplete
{
get { return TopLevelWorkItem != null && TopLevelWorkItem.State == WorkItemState.Complete; }
}
public UnityTestAssemblyRunner(UnityTestAssemblyBuilder builder, WorkItemFactory factory, UnityTestExecutionContext context)
{
unityBuilder = builder;
m_Factory = factory;
Context = context;
}
public ITest Load(Assembly[] assemblies, TestPlatform testPlatform, IDictionary<string, object> settings)
{
// The setting of the TestMode should happen when running tests.
if (Context != null)
{
Context.TestMode = testPlatform;
}
Settings = settings;
if (settings.ContainsKey(FrameworkPackageSettings.RandomSeed))
Randomizer.InitialSeed = (int)settings[FrameworkPackageSettings.RandomSeed];
var tree = unityBuilder.Build(assemblies, Enumerable.Repeat(testPlatform, assemblies.Length).ToArray(), settings);
return LoadedTest = tree;
}
public void LoadTestTree(ITest testTree)
{
LoadedTest = testTree;
}
public IEnumerable Run(ITestListener listener, ITestFilter filter)
{
TopLevelWorkItem = m_Factory.Create(LoadedTest, filter);
TopLevelWorkItem.InitializeContext(Context);
Context.Listener = listener;
return TopLevelWorkItem.Execute();
}
public UnityWorkItem TopLevelWorkItem { get; set; }
public void StopRun()
{
if (IsTestRunning)
{
TopLevelWorkItem.Cancel(false);
}
}
}
}