UnityGame/Library/PackageCache/com.unity.test-framework/UnityEngine.TestRunner/NUnitExtensions/Commands/TestActionCommand.cs
2024-10-27 10:53:47 +03:00

50 lines
1.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class TestActionCommand : BeforeAfterTestCommandBase<ITestAction>
{
private static readonly Dictionary<MethodInfo, List<ITestAction>> m_TestActionsCache = new Dictionary<MethodInfo, List<ITestAction>>();
public TestActionCommand(TestCommand innerCommand)
: base(innerCommand, "BeforeTest", "AfterTest")
{
if (Test.TypeInfo.Type != null)
{
BeforeActions = GetTestActions(m_TestActionsCache, Test.Method.MethodInfo);
AfterActions = BeforeActions;
}
}
protected override bool AllowFrameSkipAfterAction(ITestAction action)
{
return false;
}
protected override IEnumerator InvokeBefore(ITestAction action, Test test, UnityTestExecutionContext context)
{
action.BeforeTest(test);
yield return null;
}
protected override IEnumerator InvokeAfter(ITestAction action, Test test, UnityTestExecutionContext context)
{
action.AfterTest(test);
yield return null;
}
protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context)
{
// TestActionCommand does not support domain reloads and will not need a persisted state.
return new BeforeAfterTestCommandState();
}
}
}