UnityGame/Library/PackageCache/com.unity.test-framework/UnityEngine.TestRunner/NUnitExtensions/Attributes/TestEnumerator.cs
2024-10-27 10:53:47 +03:00

93 lines
2.4 KiB
C#

using System;
using System.Collections;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
namespace UnityEngine.TestTools
{
internal class TestEnumerator
{
private readonly ITestExecutionContext m_Context;
private static IEnumerator m_TestEnumerator;
public static IEnumerator Enumerator { get { return m_TestEnumerator; } }
public static void Reset()
{
m_TestEnumerator = null;
}
public TestEnumerator(ITestExecutionContext context, IEnumerator testEnumerator)
{
m_Context = context;
m_TestEnumerator = testEnumerator;
}
public IEnumerator Execute()
{
m_Context.CurrentResult.SetResult(ResultState.Success);
return Execute(m_TestEnumerator, new EnumeratorContext(m_Context));
}
private IEnumerator Execute(IEnumerator enumerator, EnumeratorContext context)
{
while (true)
{
if (context.ExceptionWasRecorded)
{
break;
}
try
{
if (!enumerator.MoveNext())
{
break;
}
}
catch (Exception ex)
{
context.RecordExceptionWithHint(ex);
break;
}
if (enumerator.Current is IEnumerator nestedEnumerator)
{
yield return Execute(nestedEnumerator, context);
}
else
{
yield return enumerator.Current;
}
}
}
private class EnumeratorContext
{
private readonly ITestExecutionContext m_Context;
public EnumeratorContext(ITestExecutionContext context)
{
m_Context = context;
}
public bool ExceptionWasRecorded
{
get;
private set;
}
public void RecordExceptionWithHint(Exception ex)
{
if (ExceptionWasRecorded)
{
return;
}
m_Context.CurrentResult.RecordException(ex);
ExceptionWasRecorded = true;
}
}
}
}