15 lines
304 B
C#
15 lines
304 B
C#
using System;
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namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
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{
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[Serializable]
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internal class PlayerSettingsMessage : Message
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{
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public PlayerSettings PlayerSettings;
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public PlayerSettingsMessage()
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{
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type = "PlayerSettings";
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}
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}
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}
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