76 lines
3.5 KiB
C#
76 lines
3.5 KiB
C#
using System;
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using System.Linq;
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using NUnit.Framework.Interfaces;
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using UnityEditor.Events;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.TestRunner.NUnitExtensions.Runner;
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using UnityEngine.TestTools;
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using UnityEngine.TestTools.NUnitExtensions;
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using UnityEngine.TestTools.TestRunner;
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using UnityEngine.TestTools.Utils;
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namespace UnityEditor.TestTools.TestRunner
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{
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internal abstract class RuntimeTestLauncherBase : TestLauncherBase
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{
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internal readonly PlaymodeTestsControllerSettings m_Settings;
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protected RuntimeTestLauncherBase(PlaymodeTestsControllerSettings mSettings)
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{
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m_Settings = mSettings;
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}
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protected UnityTestAssemblyRunner LoadTests(ITestFilter filter)
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{
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var editorLoadedTestAssemblyProvider = new EditorLoadedTestAssemblyProvider(new EditorCompilationInterfaceProxy(), new EditorAssembliesProxy());
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var assembliesWithTests = editorLoadedTestAssemblyProvider.GetAssembliesGroupedByType(TestPlatform.PlayMode).Select(x => x.Assembly.GetName().Name).ToList();
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var nUnitTestAssemblyRunner = new UnityTestAssemblyRunner(new UnityTestAssemblyBuilder(m_Settings.orderedTestNames, m_Settings.randomOrderSeed), null, UnityTestExecutionContext.CurrentContext);
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var assemblyProvider = new PlayerTestAssemblyProvider(new AssemblyLoadProxy(), assembliesWithTests);
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nUnitTestAssemblyRunner.Load(assemblyProvider.GetUserAssemblies().Select(a => a.Assembly).ToArray(), TestPlatform.PlayMode, UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(TestPlatform.PlayMode));
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return nUnitTestAssemblyRunner;
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}
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protected static void ReopenOriginalScene(string originalSceneName)
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{
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EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
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if (!string.IsNullOrEmpty(originalSceneName))
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{
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EditorSceneManager.OpenScene(originalSceneName);
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}
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}
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}
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internal static class PlaymodeTestsControllerExtensions
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{
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internal static T AddEventHandlerMonoBehaviour<T>(this PlaymodeTestsController controller) where T : MonoBehaviour, ITestRunnerListener
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{
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var eventHandler = controller.gameObject.AddComponent<T>();
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SetListeners(controller, eventHandler);
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return eventHandler;
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}
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internal static T AddEventHandlerScriptableObject<T>(this PlaymodeTestsController controller) where T : ScriptableObject, ITestRunnerListener
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{
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var eventListener = ScriptableObject.CreateInstance<T>();
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AddEventHandlerScriptableObject(controller, eventListener);
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return eventListener;
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}
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internal static void AddEventHandlerScriptableObject(this PlaymodeTestsController controller, ITestRunnerListener obj)
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{
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SetListeners(controller, obj);
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}
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private static void SetListeners(PlaymodeTestsController controller, ITestRunnerListener eventHandler)
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{
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UnityEventTools.AddPersistentListener(controller.testStartedEvent, eventHandler.TestStarted);
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UnityEventTools.AddPersistentListener(controller.testFinishedEvent, eventHandler.TestFinished);
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UnityEventTools.AddPersistentListener(controller.runStartedEvent, eventHandler.RunStarted);
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UnityEventTools.AddPersistentListener(controller.runFinishedEvent, eventHandler.RunFinished);
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}
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}
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}
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