109 lines
3.1 KiB
C#
109 lines
3.1 KiB
C#
using System;
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namespace Unity.PerformanceTesting.Data
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{
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/// <summary>
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/// Represents player settings of a performance test, sampled at the beginning of a test run.
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/// </summary>
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[Serializable]
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public class Player
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{
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/// <summary>
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/// True if the player is a Development build. False if the player is a Release build.
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/// </summary>
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[RequiredMember] public bool Development;
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/// <summary>
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/// Screen resolution width.
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/// </summary>
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[RequiredMember] public int ScreenWidth;
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/// <summary>
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/// Screen resolution height.
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/// </summary>
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[RequiredMember] public int ScreenHeight;
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/// <summary>
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/// Screen refresh rate.
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/// </summary>
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[RequiredMember] public int ScreenRefreshRate;
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/// <summary>
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/// Whether the player is in fullscreen or windowed modes.
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/// </summary>
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[RequiredMember] public bool Fullscreen;
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/// <summary>
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/// The number of VSyncs that should pass between each frame. Use 'Don't Sync' (0) to not wait for VSync. Value must be 0, 1, 2, 3, or 4.
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/// </summary>
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[RequiredMember] public int Vsync;
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/// <summary>
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/// Anti aliasing.
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/// </summary>
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[RequiredMember] public int AntiAliasing;
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/// <summary>
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/// Whether player is in batchmode or not.
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/// </summary>
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[RequiredMember] public bool Batchmode;
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/// <summary>
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/// Render threading mode.
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/// </summary>
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[RequiredMember] public string RenderThreadingMode;
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/// <summary>
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/// Whether GPU skinning is enabled or not.
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/// </summary>
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[RequiredMember] public bool GpuSkinning;
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/// <summary>
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/// String representation of players RuntimePlatform.
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/// </summary>
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[RequiredMember] public string Platform;
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/// <summary>
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/// Color space.
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/// </summary>
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[RequiredMember] public string ColorSpace;
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/// <summary>
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/// Anisotropic filtering.
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/// </summary>
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[RequiredMember] public string AnisotropicFiltering;
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/// <summary>
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/// Blend weights.
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/// </summary>
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[RequiredMember] public string BlendWeights;
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/// <summary>
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/// Graphics API.
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/// </summary>
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[RequiredMember] public string GraphicsApi;
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// strings because their enums are editor only.
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/// <summary>
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/// Scripting backend.
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/// </summary>
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[RequiredMember] public string ScriptingBackend;
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/// <summary>
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/// Android target SDK version.
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/// </summary>
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[RequiredMember] public string AndroidTargetSdkVersion;
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/// <summary>
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/// Android build system.
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/// </summary>
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[RequiredMember] public string AndroidBuildSystem;
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/// <summary>
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/// Build target.
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/// </summary>
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[RequiredMember] public string BuildTarget;
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/// <summary>
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/// Stereo rendering path.
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/// </summary>
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[RequiredMember] public string StereoRenderingPath;
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}
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}
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