UnityGame/Library/PackageCache/com.unity.shadergraph/Samples~/FeatureExamples/Prefabs/ShowCasePrefabs/Animated Flag.prefab
2024-10-27 10:53:47 +03:00

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m_text: "This example shows a simple method for making a flag that ripples in the
wind. The effect centers around the Sine node - which is what creates the rippling
motion. We take the X position of the vertices and multiply them by a value that
controls the length of the waves. We multiply that by Time and then pass that
into the Sine node. Finally, we multiply the result of the Sine wave with a
mask that goes from 0 at the point where the flag attaches to the pole, 1 at
the tip of the flat where the effect should be strongest. The result is a simple
rippling flag.\r"
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