UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Generation/Targets/Canvas/CanvasData.cs
2024-10-27 10:53:47 +03:00

42 lines
968 B
C#

using UnityEditor.ShaderGraph;
using UnityEngine;
using static UnityEditor.Rendering.BuiltIn.ShaderUtils;
using UnityEditor.Rendering.BuiltIn;
using System;
using UnityEditor.ShaderGraph.Serialization;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.Canvas.ShaderGraph
{
internal class CanvasData : JsonObject
{
public enum Version
{
Initial,
}
[SerializeField] Version m_Version = Version.Initial;
public Version version
{
get => m_Version;
set => m_Version = value;
}
[SerializeField]
bool m_AlphaClip = false;
public bool alphaClip
{
get => m_AlphaClip;
set => m_AlphaClip = value;
}
[SerializeField]
bool m_DisableTint = false;
public bool disableTint
{
get => m_DisableTint;
set => m_DisableTint = value;
}
}
}