28 lines
496 B
C#
28 lines
496 B
C#
using System;
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using UnityEngine;
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namespace UnityEditor.Graphing
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{
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[Serializable]
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struct DrawState
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{
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[SerializeField]
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private bool m_Expanded;
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[SerializeField]
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private Rect m_Position;
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public bool expanded
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{
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get { return m_Expanded; }
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set { m_Expanded = value; }
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}
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public Rect position
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{
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get { return m_Position; }
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set { m_Position = value; }
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}
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}
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}
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