UnityGame/Library/PackageCache/com.unity.rendering.light-transport/Runtime/Sampling
2024-10-27 10:53:47 +03:00
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Textures Init commit 2024-10-27 10:53:47 +03:00
Common.hlsl Init commit 2024-10-27 10:53:47 +03:00
Common.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
Hashes.hlsl Init commit 2024-10-27 10:53:47 +03:00
Hashes.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
QuasiRandom.hlsl Init commit 2024-10-27 10:53:47 +03:00
QuasiRandom.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
SamplingResources.cs Init commit 2024-10-27 10:53:47 +03:00
SamplingResources.cs.meta Init commit 2024-10-27 10:53:47 +03:00
SamplingResources.hlsl Init commit 2024-10-27 10:53:47 +03:00
SamplingResources.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
SobolBluenoiseSampling.hlsl Init commit 2024-10-27 10:53:47 +03:00
SobolBluenoiseSampling.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
SobolData.cs Init commit 2024-10-27 10:53:47 +03:00
SobolData.cs.meta Init commit 2024-10-27 10:53:47 +03:00
SobolSampling.hlsl Init commit 2024-10-27 10:53:47 +03:00
SobolSampling.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
Textures.meta Init commit 2024-10-27 10:53:47 +03:00