124 lines
4.9 KiB
C#
124 lines
4.9 KiB
C#
using NUnit.Framework;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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using ShaderVariantLogLevel = UnityEngine.Rendering.ShaderVariantLogLevel;
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namespace UnityEditor.Rendering.Universal.Test.GlobalSettingsMigration
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{
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class ShaderStrippingSettingsMigrationTest : RenderPipelineGraphicsSettingsMigrationTestBase<ShaderStrippingSetting>
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{
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class TestCase1 : IRenderPipelineGraphicsSettingsTestCase<ShaderStrippingSetting>
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{
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public void SetUp(UniversalRenderPipelineGlobalSettings globalSettingsAsset,
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UniversalRenderPipelineAsset renderPipelineAsset)
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{
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#pragma warning disable 618 // Type or member is obsolete
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globalSettingsAsset.m_ShaderStrippingSetting.exportShaderVariants = false;
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globalSettingsAsset.m_ShaderStrippingSetting.shaderVariantLogLevel = ShaderVariantLogLevel.AllShaders;
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#pragma warning restore 618
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globalSettingsAsset.m_AssetVersion = 5;
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}
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public bool IsMigrationCorrect(ShaderStrippingSetting settings, out string message)
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{
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message = string.Empty;
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bool isMigrationCorrect = true;
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isMigrationCorrect &= settings.exportShaderVariants == false;
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isMigrationCorrect &= ShaderVariantLogLevel.AllShaders == settings.shaderVariantLogLevel;
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return isMigrationCorrect;
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}
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}
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class TestCase2 : IRenderPipelineGraphicsSettingsTestCase<ShaderStrippingSetting>
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{
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public void SetUp(UniversalRenderPipelineGlobalSettings globalSettingsAsset,
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UniversalRenderPipelineAsset renderPipelineAsset)
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{
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#pragma warning disable 618 // Type or member is obsolete
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globalSettingsAsset.supportRuntimeDebugDisplay = true;
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#pragma warning restore 618
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globalSettingsAsset.m_AssetVersion = 1;
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}
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public bool IsMigrationCorrect(ShaderStrippingSetting settings, out string message)
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{
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message = string.Empty;
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bool isMigrationCorrect = true;
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isMigrationCorrect &= settings.stripRuntimeDebugShaders == false;
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return isMigrationCorrect;
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}
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}
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static TestCaseData[] s_TestCaseDatas =
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{
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new TestCaseData(new TestCase1())
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.SetName(
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"When performing a migration of exportShaderVariants and shaderVariantLogLevel, settings are being transferred correctly"),
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new TestCaseData(new TestCase2())
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.SetName(
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"When performing a full migration of strip debug variants,, settings are being transferred correctly from the HDRP asset to the Render Pipeline Graphics Settings"),
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};
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[Test, TestCaseSource(nameof(s_TestCaseDatas))]
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public void PerformMigration(IRenderPipelineGraphicsSettingsTestCase<ShaderStrippingSetting> testCase)
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{
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base.DoTest(testCase);
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}
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}
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class URPShaderStrippingSettingMigrationTest : RenderPipelineGraphicsSettingsMigrationTestBase<URPShaderStrippingSetting>
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{
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class TestCase : IRenderPipelineGraphicsSettingsTestCase<URPShaderStrippingSetting>
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{
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public void SetUp(UniversalRenderPipelineGlobalSettings globalSettingsAsset,
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UniversalRenderPipelineAsset renderPipelineAsset)
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{
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#pragma warning disable 618 // Type or member is obsolete
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globalSettingsAsset.m_URPShaderStrippingSetting.stripScreenCoordOverrideVariants = false;
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globalSettingsAsset.m_URPShaderStrippingSetting.stripUnusedPostProcessingVariants = true;
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globalSettingsAsset.m_URPShaderStrippingSetting.stripUnusedVariants = false;
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#pragma warning restore 618
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globalSettingsAsset.m_AssetVersion = 5;
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}
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public bool IsMigrationCorrect(URPShaderStrippingSetting settings, out string message)
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{
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message = string.Empty;
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bool isMigrationCorrect = true;
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isMigrationCorrect &= settings.stripUnusedVariants == false;
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isMigrationCorrect &= settings.stripScreenCoordOverrideVariants == false;
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isMigrationCorrect &= settings.stripUnusedPostProcessingVariants;
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return isMigrationCorrect;
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}
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}
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static TestCaseData[] s_TestCaseDatas =
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{
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new TestCaseData(new TestCase())
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.SetName(
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"When performing a migration of exportShaderVariants and shaderVariantLogLevel, settings are being transferred correctly"),
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};
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[Test, TestCaseSource(nameof(s_TestCaseDatas))]
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public void PerformMigration(IRenderPipelineGraphicsSettingsTestCase<URPShaderStrippingSetting> testCase)
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{
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base.DoTest(testCase);
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}
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}
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}
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