12 lines
284 B
C#
12 lines
284 B
C#
#if HAS_VFX_GRAPH
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namespace UnityEditor.VFX.URP
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{
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class VFXURPSubOutput : VFXSRPSubOutput
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{
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//URP only support motion vector on opaque geometry (with or without ShaderGraph)
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public override bool supportsMotionVector => owner.isBlendModeOpaque;
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}
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}
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#endif
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