UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/VFXGraph/Shaders/Templates/VFXParticleLitMesh.template
2024-10-27 10:53:47 +03:00

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{
SubShader
{
${VFXInclude("Shaders/VFXParticleHeader.template")}
${VFXIncludeRP("Templates/ParticleMeshesLit/PassSelection.template")}
${VFXIncludeRP("Templates/ParticleMeshesLit/PassDepth.template"),IS_OPAQUE_PARTICLE}
${VFXIncludeRP("Templates/ParticleMeshesLit/PassDepthNormal.template"),IS_OPAQUE_PARTICLE}
${VFXIncludeRP("Templates/ParticleMeshesLit/PassVelocity.template"),USE_MOTION_VECTORS_PASS}
${VFXIncludeRP("Templates/ParticleMeshesLit/PassGBuffer.template"), !VFX_MATERIAL_TYPE_SIX_WAY_SMOKE}
${VFXIncludeRP("Templates/ParticleMeshesLit/PassForward.template")}
${VFXIncludeRP("Templates/ParticleMeshesLit/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS}
}
}