46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
|
|
namespace UnityEditor.Rendering.Universal.ShaderGUI
|
|
{
|
|
/// <summary>
|
|
/// Editor script for the BakedLit material inspector.
|
|
/// </summary>
|
|
public static class BakedLitGUI
|
|
{
|
|
/// <summary>
|
|
/// Container for the properties used in the <c>BakedLitGUI</c> editor script.
|
|
/// </summary>
|
|
public struct BakedLitProperties
|
|
{
|
|
// Surface Input Props
|
|
|
|
/// <summary>
|
|
/// The MaterialProperty for normal map.
|
|
/// </summary>
|
|
public MaterialProperty bumpMapProp;
|
|
|
|
/// <summary>
|
|
/// Constructor for the <c>BakedLitProperties</c> container struct.
|
|
/// </summary>
|
|
/// <param name="properties"></param>
|
|
public BakedLitProperties(MaterialProperty[] properties)
|
|
{
|
|
// Surface Input Props
|
|
bumpMapProp = BaseShaderGUI.FindProperty("_BumpMap", properties, false);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Draws the surface inputs GUI.
|
|
/// </summary>
|
|
/// <param name="properties"></param>
|
|
/// <param name="materialEditor"></param>
|
|
public static void Inputs(BakedLitProperties properties, MaterialEditor materialEditor)
|
|
{
|
|
BaseShaderGUI.DrawNormalArea(materialEditor, properties.bumpMapProp);
|
|
}
|
|
}
|
|
}
|