UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/Lighting/UniversalRenderPipelineLightUI.PresetInspector.cs
2024-10-27 10:53:47 +03:00

31 lines
1.1 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
using CED = CoreEditorDrawer<UniversalRenderPipelineSerializedLight>;
partial class UniversalRenderPipelineLightUI
{
static readonly ExpandedState<Expandable, Light> k_ExpandedStatePreset = new(0, "URP-preset");
public static readonly CED.IDrawer PresetInspector = CED.Group(
CED.Group((serialized, owner) =>
EditorGUILayout.HelpBox(LightUI.Styles.unsupportedPresetPropertiesMessage, MessageType.Info)),
CED.Group((serialized, owner) => EditorGUILayout.Space()),
CED.FoldoutGroup(LightUI.Styles.generalHeader,
Expandable.General,
k_ExpandedStatePreset,
DrawGeneralContentPreset),
CED.FoldoutGroup(LightUI.Styles.emissionHeader,
Expandable.Emission,
k_ExpandedStatePreset,
CED.Group(
LightUI.DrawColor,
DrawEmissionContent))
);
}
}