UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/AssetPostProcessors/FBXArnoldSurfaceMaterialDescriptionPreprocessor.cs
2024-10-27 10:53:47 +03:00

318 lines
13 KiB
C#

using System.IO;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
namespace UnityEditor.Rendering.Universal
{
class FBXArnoldSurfaceMaterialDescriptionPreprocessor : AssetPostprocessor
{
static readonly uint k_Version = 3;
static readonly int k_Order = -960;
static readonly string k_ShaderPath = "Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurface.shadergraph";
static readonly string k_ShaderTransparentPath = "Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurfaceTransparent.shadergraph";
public override uint GetVersion()
{
return k_Version;
}
public override int GetPostprocessOrder()
{
return k_Order;
}
static bool IsMayaArnoldStandardSurfaceMaterial(MaterialDescription description)
{
float typeId;
description.TryGetProperty("TypeId", out typeId);
return typeId == 1138001;
}
static bool Is3DsMaxArnoldStandardSurfaceMaterial(MaterialDescription description)
{
float classIdA;
float classIdB;
string originalMtl;
description.TryGetProperty("ClassIDa", out classIdA);
description.TryGetProperty("ClassIDb", out classIdB);
description.TryGetProperty("ORIGINAL_MTL", out originalMtl);
return classIdA == 2121471519 && classIdB == 1660373836 && originalMtl != "PHYSICAL_MTL";
}
public void OnPreprocessMaterialDescription(MaterialDescription description, Material material,
AnimationClip[] clips)
{
var pipelineAsset = GraphicsSettings.currentRenderPipeline;
if (!pipelineAsset || pipelineAsset.GetType() != typeof(UniversalRenderPipelineAsset))
return;
var lowerCasePath = Path.GetExtension(assetPath).ToLower();
if (lowerCasePath == ".fbx")
{
if (IsMayaArnoldStandardSurfaceMaterial(description))
CreateFromMayaArnoldStandardSurfaceMaterial(description, material, clips);
else if (Is3DsMaxArnoldStandardSurfaceMaterial(description))
CreateFrom3DsMaxArnoldStandardSurfaceMaterial(description, material, clips);
}
}
void CreateFromMayaArnoldStandardSurfaceMaterial(MaterialDescription description, Material material,
AnimationClip[] clips)
{
float floatProperty;
Vector4 vectorProperty;
TexturePropertyDescription textureProperty;
Shader shader;
float opacity = 1.0f;
Vector4 opacityColor;
TexturePropertyDescription opacityMap;
description.TryGetProperty("opacity", out opacityColor);
bool hasOpacityMap = description.TryGetProperty("opacity", out opacityMap);
opacity = Mathf.Min(Mathf.Min(opacityColor.x, opacityColor.y), opacityColor.z);
float transmission;
description.TryGetProperty("transmission", out transmission);
if (opacity == 1.0f && !hasOpacityMap)
{
opacity = 1.0f - transmission;
}
if (opacity < 1.0f || hasOpacityMap)
{
shader = AssetDatabase.LoadAssetAtPath<Shader>(k_ShaderTransparentPath);
if (shader == null)
return;
material.shader = shader;
if (hasOpacityMap)
{
material.SetTexture("_OPACITY_MAP", opacityMap.texture);
material.SetFloat("_OPACITY", 1.0f);
}
else
{
material.SetFloat("_OPACITY", opacity);
}
}
else
{
shader = AssetDatabase.LoadAssetAtPath<Shader>(k_ShaderPath);
if (shader == null)
return;
material.shader = shader;
}
foreach (var clip in clips)
{
clip.ClearCurves();
}
description.TryGetProperty("base", out floatProperty);
if (description.TryGetProperty("baseColor", out textureProperty))
{
SetMaterialTextureProperty("_BASE_COLOR_MAP", material, textureProperty);
material.SetColor("_BASE_COLOR", Color.white * floatProperty);
}
else if (description.TryGetProperty("baseColor", out vectorProperty))
{
if (QualitySettings.activeColorSpace == ColorSpace.Gamma)
{
vectorProperty.x = Mathf.LinearToGammaSpace(vectorProperty.x);
vectorProperty.y = Mathf.LinearToGammaSpace(vectorProperty.y);
vectorProperty.z = Mathf.LinearToGammaSpace(vectorProperty.z);
vectorProperty *= floatProperty;
}
material.SetColor("_BASE_COLOR", vectorProperty * floatProperty);
}
if (description.TryGetProperty("emission", out floatProperty) && floatProperty > 0.0f)
{
remapPropertyColorOrTexture(description, material, "emissionColor", "_EMISSION_COLOR", floatProperty);
}
remapPropertyFloatOrTexture(description, material, "metalness", "_METALNESS");
description.TryGetProperty("specular", out floatProperty);
remapPropertyColorOrTexture(description, material, "specularColor", "_SPECULAR_COLOR", floatProperty);
remapPropertyFloatOrTexture(description, material, "specularRoughness", "_SPECULAR_ROUGHNESS");
remapPropertyFloatOrTexture(description, material, "specularIOR", "_SPECULAR_IOR");
remapPropertyTexture(description, material, "normalCamera", "_NORMAL_MAP");
}
void CreateFrom3DsMaxArnoldStandardSurfaceMaterial(MaterialDescription description, Material material,
AnimationClip[] clips)
{
float floatProperty;
Vector4 vectorProperty;
TexturePropertyDescription textureProperty;
var shader = AssetDatabase.LoadAssetAtPath<Shader>(k_ShaderPath);
if (shader == null)
return;
material.shader = shader;
foreach (var clip in clips)
{
clip.ClearCurves();
}
float opacity = 1.0f;
Vector4 opacityColor;
TexturePropertyDescription opacityMap;
description.TryGetProperty("opacity", out opacityColor);
bool hasOpacityMap = description.TryGetProperty("opacity", out opacityMap);
opacity = Mathf.Min(Mathf.Min(opacityColor.x, opacityColor.y), opacityColor.z);
if (opacity < 1.0f || hasOpacityMap)
{
if (hasOpacityMap)
{
material.SetTexture("_OPACITY_MAP", opacityMap.texture);
material.SetFloat("_OPACITY", 1.0f);
}
else
{
material.SetFloat("_OPACITY", opacity);
}
}
description.TryGetProperty("base", out floatProperty);
if (description.TryGetProperty("base_color.shader", out textureProperty))
{
SetMaterialTextureProperty("_BASE_COLOR_MAP", material, textureProperty);
material.SetColor("_BASE_COLOR", Color.white * floatProperty);
}
else if (description.TryGetProperty("base_color", out vectorProperty))
{
if (QualitySettings.activeColorSpace == ColorSpace.Gamma)
{
vectorProperty.x = Mathf.LinearToGammaSpace(vectorProperty.x);
vectorProperty.y = Mathf.LinearToGammaSpace(vectorProperty.y);
vectorProperty.z = Mathf.LinearToGammaSpace(vectorProperty.z);
}
material.SetColor("_BASE_COLOR", vectorProperty * floatProperty);
}
if (description.TryGetProperty("emission", out floatProperty) && floatProperty > 0.0f)
{
remapPropertyColorOrTexture3DsMax(description, material, "emission_color", "_EMISSION_COLOR",
floatProperty);
}
remapPropertyFloatOrTexture3DsMax(description, material, "metalness", "_METALNESS");
description.TryGetProperty("specular", out float specularFactor);
remapPropertyColorOrTexture3DsMax(description, material, "specular_color", "_SPECULAR_COLOR",
specularFactor);
remapPropertyFloatOrTexture3DsMax(description, material, "specular_roughness", "_SPECULAR_ROUGHNESS");
remapPropertyFloatOrTexture3DsMax(description, material, "specular_IOR", "_SPECULAR_IOR");
remapPropertyTexture(description, material, "normal_camera", "_NORMAL_MAP");
}
static void SetMaterialTextureProperty(string propertyName, Material material,
TexturePropertyDescription textureProperty)
{
material.SetTexture(propertyName, textureProperty.texture);
material.SetTextureOffset(propertyName, textureProperty.offset);
material.SetTextureScale(propertyName, textureProperty.scale);
}
static void remapPropertyFloat(MaterialDescription description, Material material, string inPropName,
string outPropName)
{
if (description.TryGetProperty(inPropName, out float floatProperty))
{
material.SetFloat(outPropName, floatProperty);
}
}
static void remapPropertyTexture(MaterialDescription description, Material material, string inPropName,
string outPropName)
{
if (description.TryGetProperty(inPropName, out TexturePropertyDescription textureProperty))
{
material.SetTexture(outPropName, textureProperty.texture);
}
}
static void remapPropertyColorOrTexture3DsMax(MaterialDescription description, Material material,
string inPropName, string outPropName, float multiplier = 1.0f)
{
if (description.TryGetProperty(inPropName + ".shader", out TexturePropertyDescription textureProperty))
{
material.SetTexture(outPropName + "_MAP", textureProperty.texture);
material.SetColor(outPropName, Color.white * multiplier);
}
else
{
description.TryGetProperty(inPropName, out Vector4 vectorProperty);
material.SetColor(outPropName, vectorProperty * multiplier);
}
}
static void remapPropertyFloatOrTexture3DsMax(MaterialDescription description, Material material,
string inPropName, string outPropName)
{
if (description.TryGetProperty(inPropName, out TexturePropertyDescription textureProperty))
{
material.SetTexture(outPropName + "_MAP", textureProperty.texture);
material.SetFloat(outPropName, 1.0f);
}
else
{
description.TryGetProperty(inPropName, out float floatProperty);
material.SetFloat(outPropName, floatProperty);
}
}
static void remapPropertyColorOrTexture(MaterialDescription description, Material material, string inPropName,
string outPropName, float multiplier = 1.0f)
{
if (description.TryGetProperty(inPropName, out TexturePropertyDescription textureProperty))
{
material.SetTexture(outPropName + "_MAP", textureProperty.texture);
material.SetColor(outPropName, Color.white * multiplier);
}
else
{
description.TryGetProperty(inPropName, out Vector4 vectorProperty);
material.SetColor(outPropName, vectorProperty * multiplier);
}
}
static void remapPropertyFloatOrTexture(MaterialDescription description, Material material, string inPropName,
string outPropName)
{
if (description.TryGetProperty(inPropName, out TexturePropertyDescription textureProperty))
{
material.SetTexture(outPropName + "_MAP", textureProperty.texture);
material.SetFloat(outPropName, 1.0f);
}
else
{
description.TryGetProperty(inPropName, out float floatProperty);
material.SetFloat(outPropName, floatProperty);
}
}
}
}