UnityGame/Library/PackageCache/com.unity.render-pipelines.core/Runtime/PostProcessing/LensFlareDataSRP.cs.hlsl
2024-10-27 10:53:47 +03:00

25 lines
699 B
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef LENSFLAREDATASRP_CS_HLSL
#define LENSFLAREDATASRP_CS_HLSL
//
// UnityEngine.Rendering.SRPLensFlareColorType: static fields
//
#define SRPLENSFLARECOLORTYPE_CONSTANT (0)
#define SRPLENSFLARECOLORTYPE_RADIAL_GRADIENT (1)
#define SRPLENSFLARECOLORTYPE_ANGULAR_GRADIENT (2)
//
// UnityEngine.Rendering.SRPLensFlareType: static fields
//
#define SRPLENSFLARETYPE_IMAGE (0)
#define SRPLENSFLARETYPE_CIRCLE (1)
#define SRPLENSFLARETYPE_POLYGON (2)
#define SRPLENSFLARETYPE_RING (3)
#define SRPLENSFLARETYPE_LENS_FLARE_DATA_SRP (4)
#endif