84 lines
3.3 KiB
C#
84 lines
3.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace UnityEngine.Rendering
|
|
{
|
|
/// <summary>
|
|
/// Volume debug settings.
|
|
/// This variant is obsolete and kept only for not breaking user code. Use <see cref="IVolumeDebugSettings2"/> for all new usage.
|
|
/// </summary>
|
|
public interface IVolumeDebugSettings
|
|
{
|
|
/// <summary>Selected component.</summary>
|
|
int selectedComponent { get; set; }
|
|
|
|
/// <summary>Current camera to debug.</summary>
|
|
Camera selectedCamera { get; }
|
|
|
|
/// <summary>Returns the collection of registered cameras.</summary>
|
|
IEnumerable<Camera> cameras { get; }
|
|
|
|
/// <summary>Selected camera index.</summary>
|
|
int selectedCameraIndex { get; set; }
|
|
|
|
/// <summary>Selected camera volume stack.</summary>
|
|
VolumeStack selectedCameraVolumeStack { get; }
|
|
|
|
/// <summary>Selected camera volume layer mask.</summary>
|
|
LayerMask selectedCameraLayerMask { get; }
|
|
|
|
/// <summary>Selected camera volume position.</summary>
|
|
Vector3 selectedCameraPosition { get; }
|
|
|
|
/// <summary>Type of the current component to debug.</summary>
|
|
Type selectedComponentType { get; set; }
|
|
|
|
/// <summary>
|
|
/// Obtains the Volumes
|
|
/// </summary>
|
|
/// <returns>The list of <see cref="Volume"/></returns>
|
|
Volume[] GetVolumes();
|
|
|
|
/// <summary>
|
|
/// Return if the <see cref="Volume"/> has influence
|
|
/// </summary>
|
|
/// <param name="volume"><see cref="Volume"/> to check the influence</param>
|
|
/// <returns>If the volume has influence</returns>
|
|
bool VolumeHasInfluence(Volume volume);
|
|
|
|
/// <summary>
|
|
/// Refreshes the volumes, fetches the stored volumes on the panel
|
|
/// </summary>
|
|
/// <param name="newVolumes">The list of <see cref="Volume"/> to refresh</param>
|
|
/// <returns>If the volumes have been refreshed</returns>
|
|
bool RefreshVolumes(Volume[] newVolumes);
|
|
|
|
/// <summary>
|
|
/// Obtains the volume weight
|
|
/// </summary>
|
|
/// <param name="volume"><see cref="Volume"/></param>
|
|
/// <returns>The weight of the volume</returns>
|
|
float GetVolumeWeight(Volume volume);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Volume debug settings.
|
|
/// </summary>
|
|
#pragma warning disable CS0618 // Type or member is obsolete
|
|
[Obsolete("This variant is obsolete and kept only for not breaking user code. Use IVolumeDebugSettings instead. #from(23.2) (UnityUpgradable) -> IVolumeDebugSettings", false)]
|
|
|
|
public interface IVolumeDebugSettings2 : IVolumeDebugSettings
|
|
#pragma warning restore CS0618 // Type or member is obsolete
|
|
{
|
|
/// <summary>
|
|
/// Specifies the render pipeline
|
|
/// </summary>
|
|
[Obsolete("This property is obsolete and kept only for not breaking user code. VolumeDebugSettings will use current pipeline when it needs to gather volume component types and paths. #from(23.2)", false)]
|
|
Type targetRenderPipeline { get; }
|
|
|
|
/// <summary>List of Volume component types and their path</summary>
|
|
[Obsolete("This property is obsolete and kept only for not breaking user code. VolumeDebugSettings will use current pipeline when it needs to gather volume component types and paths. #from(23.2)", false)]
|
|
List<(string, Type)> volumeComponentsPathAndType { get; }
|
|
}
|
|
}
|