33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
#if UNITY_EDITOR || UNITY_STANDALONE_OSX
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using UnityEngine.InputSystem.Layouts;
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using UnityEngine.InputSystem.OSX.LowLevel;
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namespace UnityEngine.InputSystem.OSX
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{
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/// <summary>
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/// A small helper class to aid in initializing and registering HID device layout builders.
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/// </summary>
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#if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
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public
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#else
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internal
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#endif
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static class OSXSupport
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{
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/// <summary>
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/// Registers HID device layouts for OSX.
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/// </summary>
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public static void Initialize()
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{
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// Note that OSX reports manufacturer "Unknown" and a bogus VID/PID according
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// to matcher below.
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InputSystem.RegisterLayout<NimbusGamepadHid>(
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matches: new InputDeviceMatcher()
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.WithProduct("Nimbus+", supportRegex: false)
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.WithCapability("vendorId", NimbusPlusHIDInputReport.OSXVendorId)
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.WithCapability("productId", NimbusPlusHIDInputReport.OSXProductId));
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}
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}
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}
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#endif // UNITY_EDITOR || UNITY_STANDALONE_OSX
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