267 lines
13 KiB
Plaintext
267 lines
13 KiB
Plaintext
Using pre-set license
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Built from '6000.0/staging' branch; Version is '6000.0.23f1 (1c4764c07fb4) revision 1853284'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'ru' Physical Memory: 16252 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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D:\6000.0.23f1\Editor\Unity.exe
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-adb2
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AssetImportWorker0
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D:/GitHub/Maze_Game/My project
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Logs/AssetImportWorker0.log
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65390
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7
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8
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1
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Successfully changed project path to: D:/GitHub/Maze_Game/My project
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D:/GitHub/Maze_Game/My project
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [25832] Target information:
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Player connection [25832] * "[IP] 192.168.1.63 [Port] 0 [Flags] 2 [Guid] 396158392 [EditorId] 396158392 [Version] 1048832 [Id] WindowsEditor(7,Ghoul) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [25832] * "[IP] 172.22.32.1 [Port] 0 [Flags] 2 [Guid] 396158392 [EditorId] 396158392 [Version] 1048832 [Id] WindowsEditor(7,Ghoul) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Unable to join player connection multicast group (err: 10013).
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Player connection [25832] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.0.23f1 (1c4764c07fb4)
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[Subsystems] Discovering subsystems at path D:/6000.0.23f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path D:/GitHub/Maze_Game/My project/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3070 Ti (ID=0x2482)
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Initialize mono
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Mono path[0] = 'D:/6000.0.23f1/Editor/Data/Managed'
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Mono path[1] = 'D:/6000.0.23f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'D:/6000.0.23f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56376
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: D:/6000.0.23f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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Register platform support module: D:/6000.0.23f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: D:/6000.0.23f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 618ms
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initialDomainReloadingComplete (35ms)
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LoadAssemblies (107ms)
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TypeCache.Refresh (127ms)
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TypeCache.ScanAssembly (116ms)
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ResolveRequiredComponents (0ms)
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FinalizeReload (306ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (270ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (52ms)
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SetLoadedEditorAssemblies (4ms)
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ProcessInitializeOnLoadAttributes (151ms)
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ProcessInitializeOnLoadMethodAttributes (56ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 0.64 ms, found 3 plugins.
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 1599ms
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BeginReloadAssembly (320ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (7ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (23ms)
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RebuildCommonClasses (29ms)
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RebuildNativeTypeToScriptingClass (11ms)
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initialDomainReloadingComplete (29ms)
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LoadAllAssembliesAndSetupDomain (388ms)
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LoadAssemblies (257ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (214ms)
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TypeCache.Refresh (150ms)
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TypeCache.ScanAssembly (137ms)
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ResolveRequiredComponents (9ms)
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FinalizeReload (822ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (605ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (10ms)
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SetLoadedEditorAssemblies (3ms)
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BeforeProcessingInitializeOnLoad (43ms)
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ProcessInitializeOnLoadMethodAttributes (64ms)
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AfterProcessingInitializeOnLoad (4ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (5ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 202 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5908 unused Assets / (4.6 MB). Loaded Objects now: 6724.
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Memory consumption went from 198.9 MB to 194.3 MB.
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Total: 7.449900 ms (FindLiveObjects: 0.420900 ms CreateObjectMapping: 0.400700 ms MarkObjects: 4.258400 ms DeleteObjects: 2.368100 ms)
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========================================================================
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Received Import Request.
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Time since last request: 27012.657848 seconds.
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path: Assets/Prefabs/FloorMaze/Anotheer/FloorPrefab1.prefab
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artifactKey: Guid(d213dd167e842064f9944684c9999f95) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 58
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========================================================================
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Received Import Request.
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Time since last request: 0.000021 seconds.
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path: Assets/Prefabs/FloorMaze/Anotheer/FloorPrefab1 3.prefab
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artifactKey: Guid(79f872eb014697f4881d8806deccbfab) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 62
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========================================================================
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Received Import Request.
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Time since last request: 0.000027 seconds.
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path: Assets/Prefabs/FloorMaze/Anotheer/FloorPrefab1 1.prefab
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artifactKey: Guid(1fdb613cc388fdc408e0a41c48729ae6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Prefabs/FloorMaze/Anotheer/FloorPrefab1 1.prefab using Guid(1fdb613cc388fdc408e0a41c48729ae6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3d9b549b64da66762bd65b0a18199a92') in 0.0241084 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 61
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========================================================================
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Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 0.75 ms, found 3 plugins.
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 1356ms
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BeginReloadAssembly (178ms)
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ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (20ms)
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LoadAllAssembliesAndSetupDomain (305ms)
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LoadAssemblies (246ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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TypeCache.Refresh (5ms)
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TypeCache.ScanAssembly (0ms)
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FinalizeReload (816ms)
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ReleaseScriptCaches (0ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (10ms)
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ProcessInitializeOnLoadMethodAttributes (42ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (9ms)
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Refreshing native plugins compatible for Editor in 0.65 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5906 unused Assets / (4.0 MB). Loaded Objects now: 6772.
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Memory consumption went from 186.1 MB to 182.1 MB.
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Total: 5.885400 ms (FindLiveObjects: 0.409800 ms CreateObjectMapping: 0.371400 ms MarkObjects: 3.692700 ms DeleteObjects: 1.410800 ms)
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Prepare: number of updated asset objects reloaded= 0
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AssetImportWorkerClient::OnTransportError - code=10054 error=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
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