UnityGame/Library/PackageCache/com.unity.visualscripting/Runtime/VisualScripting.Flow/Framework/Logic/Or.cs
2024-10-27 10:53:47 +03:00

45 lines
1.1 KiB
C#

namespace Unity.VisualScripting
{
/// <summary>
/// Returns true if either input is true.
/// </summary>
[UnitCategory("Logic")]
[UnitOrder(1)]
public sealed class Or : Unit
{
/// <summary>
/// The first boolean.
/// </summary>
[DoNotSerialize]
public ValueInput a { get; private set; }
/// <summary>
/// The second boolean.
/// </summary>
[DoNotSerialize]
public ValueInput b { get; private set; }
/// <summary>
/// True if either A or B is true; false otherwise.
/// </summary>
[DoNotSerialize]
[PortLabel("A | B")]
public ValueOutput result { get; private set; }
protected override void Definition()
{
a = ValueInput<bool>(nameof(a));
b = ValueInput<bool>(nameof(b));
result = ValueOutput(nameof(result), Operation).Predictable();
Requirement(a, result);
Requirement(b, result);
}
public bool Operation(Flow flow)
{
return flow.GetValue<bool>(a) || flow.GetValue<bool>(b);
}
}
}