UnityGame/Library/PackageCache/com.unity.visualscripting/Runtime/VisualScripting.Flow/Framework/Graph/SetScriptGraph.cs
2024-10-27 10:53:47 +03:00

20 lines
631 B
C#

using JetBrains.Annotations;
namespace Unity.VisualScripting
{
/// <summary>
/// Set a ScriptGraph to a ScriptMachine
/// </summary>
[TypeIcon(typeof(FlowGraph))]
public sealed class SetScriptGraph : SetGraph<FlowGraph, ScriptGraphAsset, ScriptMachine>
{
/// <summary>
/// The type of object that handles the graph.
/// </summary>
[Serialize, Inspectable, UnitHeaderInspectable, UsedImplicitly]
public ScriptGraphContainerType containerType { get; set; }
protected override bool isGameObject => containerType == ScriptGraphContainerType.GameObject;
}
}