UnityGame/Library/PackageCache/com.unity.timeline/Samples~/Customization/Annotation/Editor/ReplaceAnnotationDescriptionAction.cs
2024-10-27 10:53:47 +03:00

58 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Timeline.Actions;
using UnityEngine;
using UnityEngine.Timeline;
namespace Timeline.Samples
{
// Adds an additional item in context menus that will replace an annotation's description field
// with the clipboard's contents.
[MenuEntry("Replace description with clipboard contents")]
public class ReplaceAnnotationDescriptionAction : MarkerAction
{
// Specifies the action's prerequisites:
// - Invalid (grayed out in the menu) if no text content is in the clipboard;
// - NotApplicable (not shown in the menu) if the current marker is not an Annotation.
public override ActionValidity Validate(IEnumerable<IMarker> markers)
{
if (!markers.All(marker => marker is AnnotationMarker))
{
return ActionValidity.NotApplicable;
}
// get the current text content of the clipboard
string clipboardTextContent = EditorGUIUtility.systemCopyBuffer;
if (clipboardTextContent.Length == 0)
{
return ActionValidity.Invalid;
}
return ActionValidity.Valid;
}
// Sets the Annotation's description based on the contents of the clipboard.
public override bool Execute(IEnumerable<IMarker> markers)
{
// get the current text content of the clipboard
string clipboardTextContent = EditorGUIUtility.systemCopyBuffer;
foreach (AnnotationMarker annotation in markers.Cast<AnnotationMarker>())
{
annotation.description = clipboardTextContent;
}
return true;
}
// Assigns a shortcut to the action.
[TimelineShortcut("Replace annotation description with clipboard", KeyCode.D)]
public static void InvokeShortcut()
{
Invoker.InvokeWithSelectedMarkers<ReplaceAnnotationDescriptionAction>();
}
}
}