UnityGame/Library/PackageCache/com.unity.timeline/Runtime/Events/SignalTrack.cs
2024-10-27 10:53:47 +03:00

21 lines
631 B
C#

using System;
namespace UnityEngine.Timeline
{
/// <summary>
/// Use this track to emit signals to a bound SignalReceiver.
/// </summary>
/// <remarks>
/// This track cannot contain clips.
/// </remarks>
/// <seealso cref="UnityEngine.Timeline.SignalEmitter"/>
/// <seealso cref="UnityEngine.Timeline.SignalReceiver"/>
/// <seealso cref="UnityEngine.Timeline.SignalAsset"/>
[Serializable]
[TrackBindingType(typeof(SignalReceiver))]
[TrackColor(0.25f, 0.25f, 0.25f)]
[ExcludeFromPreset]
[TimelineHelpURL(typeof(SignalTrack))]
public class SignalTrack : MarkerTrack { }
}