UnityGame/Library/PackageCache/com.unity.timeline/Editor/Audio/AudioTrackInspector.cs
2024-10-27 10:53:47 +03:00

168 lines
7.5 KiB
C#

using System;
using System.Globalization;
using System.Linq;
using System.Text;
using JetBrains.Annotations;
using UnityEditor;
using UnityEditor.Timeline;
using UnityEngine.Playables;
#if !UNITY_2020_2_OR_NEWER
using L10n = UnityEditor.Timeline.L10n;
#endif
namespace UnityEngine.Timeline
{
[CustomEditor(typeof(AudioTrack))]
[CanEditMultipleObjects]
class AudioTrackInspector : TrackAssetInspector
{
[UsedImplicitly] // Also used by tests
internal static class Styles
{
public const string VolumeControl = "AudioTrackInspector.volume";
public const string StereoPanControl = "AudioTrackInspector.stereoPan";
public const string SpatialBlendControl = "AudioTrackInspector.spatialBlend";
const string k_Indent = " ";
public const string valuesFormatter = "0.###";
public const string mixInfoSectionSeparator = "\n\n";
public static string mixedPropertiesInfo = L10n.Tr("The final {3} is {0}\n") +
L10n.Tr("Calculated from:\n") +
k_Indent + L10n.Tr("Track: {1}\n") +
k_Indent + L10n.Tr("AudioSource: {2}");
}
static StringBuilder s_MixInfoBuilder = new StringBuilder();
SerializedProperty m_VolumeProperty;
SerializedProperty m_StereoPanProperty;
SerializedProperty m_SpatialBlendProperty;
PlayableDirector m_Director;
public override void OnEnable()
{
base.OnEnable();
if (((AudioTrack)target).timelineAsset == TimelineEditor.inspectedAsset)
m_Director = TimelineEditor.inspectedDirector;
m_VolumeProperty = serializedObject.FindProperty("m_TrackProperties.volume");
m_StereoPanProperty = serializedObject.FindProperty("m_TrackProperties.stereoPan");
m_SpatialBlendProperty = serializedObject.FindProperty("m_TrackProperties.spatialBlend");
}
protected override void DrawTrackProperties()
{
// Volume
GUI.SetNextControlName(Styles.VolumeControl);
EditorGUILayout.Slider(m_VolumeProperty, 0.0f, 1.0f, AudioSourceInspector.Styles.volumeLabel);
EditorGUILayout.Space();
// Stereo Pan
GUI.SetNextControlName(Styles.StereoPanControl);
EditorGUIUtility.sliderLabels.SetLabels(AudioSourceInspector.Styles.panLeftLabel, AudioSourceInspector.Styles.panRightLabel);
EditorGUILayout.Slider(m_StereoPanProperty, -1.0f, 1.0f, AudioSourceInspector.Styles.panStereoLabel);
EditorGUIUtility.sliderLabels.SetLabels(null, null);
EditorGUILayout.Space();
// Spatial Blend
using (new EditorGUI.DisabledScope(ShouldDisableSpatialBlend()))
{
GUI.SetNextControlName(Styles.SpatialBlendControl);
EditorGUIUtility.sliderLabels.SetLabels(AudioSourceInspector.Styles.spatialLeftLabel, AudioSourceInspector.Styles.spatialRightLabel);
EditorGUILayout.Slider(m_SpatialBlendProperty, 0.0f, 1.0f, AudioSourceInspector.Styles.spatialBlendLabel);
EditorGUIUtility.sliderLabels.SetLabels(null, null);
}
DrawMixInfoSection();
}
void DrawMixInfoSection()
{
if (m_Director == null || targets.Length > 1)
return;
var binding = m_Director.GetGenericBinding(target) as AudioSource;
if (binding == null)
return;
var audioSourceVolume = binding.volume;
var audioSourcePan = binding.panStereo;
var audioSourceBlend = binding.spatialBlend;
var trackVolume = m_VolumeProperty.floatValue;
var trackPan = m_StereoPanProperty.floatValue;
var trackBlend = m_SpatialBlendProperty.floatValue;
// Skip sections when result is obvious
var skipVolumeInfo = Math.Abs(audioSourceVolume) < float.Epsilon && Math.Abs(trackVolume) < float.Epsilon || // All muted
Math.Abs(audioSourceVolume - 1) < float.Epsilon && Math.Abs(trackVolume - 1) < float.Epsilon; // All max volume
var skipPanInfo = Math.Abs(audioSourcePan) < float.Epsilon && Math.Abs(trackPan) < float.Epsilon || // All centered
Math.Abs(audioSourcePan - 1) < float.Epsilon && Math.Abs(trackPan - 1) < float.Epsilon || // All right
Math.Abs(audioSourcePan - (-1.0f)) < float.Epsilon && Math.Abs(trackPan - (-1.0f)) < float.Epsilon; // All left
var skipBlendInfo = Math.Abs(audioSourceBlend) < float.Epsilon && Math.Abs(trackBlend) < float.Epsilon || // All 2D
Math.Abs(audioSourceBlend - 1) < float.Epsilon && Math.Abs(trackBlend - 1) < float.Epsilon; // All 3D
if (skipVolumeInfo && skipPanInfo && skipBlendInfo)
return;
s_MixInfoBuilder.Length = 0;
if (!skipVolumeInfo)
s_MixInfoBuilder.AppendFormat(
Styles.mixedPropertiesInfo,
(audioSourceVolume * trackVolume).ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
trackVolume.ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
audioSourceVolume.ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
AudioSourceInspector.Styles.volumeLabel.text);
if (!skipVolumeInfo && !skipPanInfo)
s_MixInfoBuilder.Append(Styles.mixInfoSectionSeparator);
if (!skipPanInfo)
s_MixInfoBuilder.AppendFormat(
Styles.mixedPropertiesInfo,
Mathf.Clamp(audioSourcePan + trackPan, -1.0f, 1.0f).ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
trackPan.ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
audioSourcePan.ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
AudioSourceInspector.Styles.panStereoLabel.text);
if ((!skipVolumeInfo || !skipPanInfo) && !skipBlendInfo)
s_MixInfoBuilder.Append(Styles.mixInfoSectionSeparator);
if (!skipBlendInfo)
s_MixInfoBuilder.AppendFormat(
Styles.mixedPropertiesInfo,
Mathf.Clamp01(audioSourceBlend + trackBlend).ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
trackBlend.ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
audioSourceBlend.ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
AudioSourceInspector.Styles.spatialBlendLabel.text);
EditorGUILayout.Space();
EditorGUILayout.HelpBox(new GUIContent(s_MixInfoBuilder.ToString()));
}
protected override void ApplyChanges()
{
var track = (AudioTrack)target;
if (TimelineEditor.inspectedAsset != track.timelineAsset || TimelineEditor.inspectedDirector == null)
return;
if (TimelineEditor.inspectedDirector.state == PlayState.Playing)
track.LiveLink();
else
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
bool ShouldDisableSpatialBlend()
{
return m_Director == null ||
targets.Any(selectedTrack => m_Director.GetGenericBinding(selectedTrack) == null);
}
}
}