33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
using System;
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using NUnit.Framework.Interfaces;
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namespace UnityEngine.TestRunner
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{
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/// <summary>
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/// Interface for getting callsbacks on test progress directly from NUnit. This is available both in the editor and directly in the runtime. It is registered by using <see cref="TestRunCallbackAttribute"/>.
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/// </summary>
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public interface ITestRunCallback
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{
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/// <summary>
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/// A callback invoked when a test run is started.
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/// </summary>
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/// <param name="testsToRun">The full loaded test tree.</param>
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void RunStarted(ITest testsToRun);
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/// <summary>
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/// A callback invoked when a test run is finished.
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/// </summary>
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/// <param name="testResults">The result of the test run.</param>
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void RunFinished(ITestResult testResults);
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/// <summary>
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/// A callback invoked when each individual node of the test tree has started executing.
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/// </summary>
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/// <param name="test">The test node currently executed.</param>
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void TestStarted(ITest test);
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/// <summary>
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/// A callback invoked when each individual node of the test tree has finished executing.
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/// </summary>
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/// <param name="result">The result of the test tree node after it had been executed.</param>
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void TestFinished(ITestResult result);
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}
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}
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