UnityGame/Library/PackageCache/com.unity.test-framework/UnityEngine.TestRunner/Utils/ITestRunCallback.cs
2024-10-27 10:53:47 +03:00

33 lines
1.3 KiB
C#

using System;
using NUnit.Framework.Interfaces;
namespace UnityEngine.TestRunner
{
/// <summary>
/// Interface for getting callsbacks on test progress directly from NUnit. This is available both in the editor and directly in the runtime. It is registered by using <see cref="TestRunCallbackAttribute"/>.
/// </summary>
public interface ITestRunCallback
{
/// <summary>
/// A callback invoked when a test run is started.
/// </summary>
/// <param name="testsToRun">The full loaded test tree.</param>
void RunStarted(ITest testsToRun);
/// <summary>
/// A callback invoked when a test run is finished.
/// </summary>
/// <param name="testResults">The result of the test run.</param>
void RunFinished(ITestResult testResults);
/// <summary>
/// A callback invoked when each individual node of the test tree has started executing.
/// </summary>
/// <param name="test">The test node currently executed.</param>
void TestStarted(ITest test);
/// <summary>
/// A callback invoked when each individual node of the test tree has finished executing.
/// </summary>
/// <param name="result">The result of the test tree node after it had been executed.</param>
void TestFinished(ITestResult result);
}
}