UnityGame/Library/PackageCache/com.unity.test-framework/UnityEngine.TestRunner/NUnitExtensions/OrderedTestSuiteModifier.cs
2024-10-27 10:53:47 +03:00

211 lines
7.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
namespace UnityEngine.TestRunner.NUnitExtensions
{
internal class OrderedTestSuiteModifier : ITestSuiteModifier
{
internal const string suiteIsReorderedProperty = "suiteIsReordered";
private string[] m_OrderedTestNames;
private readonly int m_randomOrderSeed;
public OrderedTestSuiteModifier(string[] orderedTestNames, int randomOrderSeed)
{
m_OrderedTestNames = orderedTestNames;
m_randomOrderSeed = randomOrderSeed;
}
public TestSuite ModifySuite(TestSuite root)
{
if((m_OrderedTestNames == null || m_OrderedTestNames?.Length == 0) && m_randomOrderSeed == 0)
{
return root;
}
// If we don't have a orderList but we do have a random seed, we need to generate a random order list
if ((m_OrderedTestNames == null || m_OrderedTestNames.Length == 0) && m_randomOrderSeed != 0)
{
var testlist = GetAllTestList(root);
var rand = new System.Random(m_randomOrderSeed);
var randomNumberFromSeed = rand.Next();
var shuffledList = testlist.OrderBy(fullName => GetHash(fullName, randomNumberFromSeed)).ToList();
m_OrderedTestNames = shuffledList.ToArray();
}
var suite = new TestSuite(root.Name);
suite.Properties.Set(suiteIsReorderedProperty, true);
var workingStack = new List<ITest> { suite };
foreach (var fullName in m_OrderedTestNames)
{
var test = FindTest(root, fullName);
if (test == null)
{
continue;
}
workingStack = InsertTestInCurrentStackIncludingAllMissingAncestors(test, workingStack);
}
return suite;
}
private static List<ITest> InsertTestInCurrentStackIncludingAllMissingAncestors(ITest test, List<ITest> newAncestorStack)
{
var originalAncestorStack = GetAncestorStack(test);
// We can start looking at index 1 in the stack, as all elements are assumed to share the same top root.
for (int i = 1; i < originalAncestorStack.Count; i++)
{
if (DoAncestorsDiverge(newAncestorStack, originalAncestorStack, i))
{
// The ancestor list diverges from the current working stack so insert a new element
var commonParent = newAncestorStack[i - 1];
var nodeToClone = originalAncestorStack[i];
var newNode = CloneNode(nodeToClone);
(commonParent as TestSuite).Add(newNode);
if (i < newAncestorStack.Count)
{
// Remove the diverging element and all its children.
newAncestorStack = newAncestorStack.Take(i).ToList();
}
newAncestorStack.Add(newNode);
}
}
return newAncestorStack;
}
private static bool DoAncestorsDiverge(List<ITest> newAncestorStack, List<ITest> originalAncestorStack, int i)
{
return i >= newAncestorStack.Count || originalAncestorStack[i].Name != newAncestorStack[i].Name || !originalAncestorStack[i].HasChildren;
}
private static Test CloneNode(ITest test)
{
var type = test.GetType();
Test newTest;
if (type == typeof(TestSuite))
{
newTest = new TestSuite(test.Name);
}
else if (type == typeof(TestAssembly))
{
var testAssembly = (TestAssembly)test;
newTest = new TestAssembly(testAssembly.Assembly, testAssembly.Name);;
}
else if (type == typeof(TestFixture))
{
var existingFixture = (TestFixture)test;
newTest = new TestFixture(test.TypeInfo);
if (existingFixture.Arguments?.Length > 0)
{
// Newer versions of NUnit has a constructor that allows for setting this argument. Our custom NUnit version only allows for setting it through reflection at the moment.
typeof(TestFixture).GetProperty(nameof(existingFixture.Arguments)).SetValue(newTest, existingFixture.Arguments);
}
}
else if (type == typeof(TestMethod))
{
// On the testMethod level, it is safe to reuse the node.
newTest = test as Test;
}
else if (type == typeof(ParameterizedMethodSuite))
{
newTest = new ParameterizedMethodSuite(test.Method);
}
else if (type == typeof(ParameterizedFixtureSuite))
{
newTest = new ParameterizedFixtureSuite(test.Tests[0].TypeInfo);
}
else if (type == typeof(SetUpFixture))
{
newTest = new SetUpFixture(test.TypeInfo);
}
else
{
// If there are any node types that we do not know how to handle, then we should fail hard, so they can be added.
throw new NotImplementedException(type.FullName);
}
CloneProperties(newTest, test);
newTest.RunState = test.RunState;
newTest.Properties.Set(suiteIsReorderedProperty, true);
return newTest;
}
private static void CloneProperties(ITest target, ITest source)
{
if (target == source)
{
// On the TestMethod level, the node is reused, so do not clone the node properties.
return;
}
foreach (var key in source.Properties.Keys)
{
foreach (var value in source.Properties[key])
{
target.Properties.Set(key, value);
}
}
}
private static List<ITest> GetAncestorStack(ITest test)
{
var list = new List<ITest>();
while (test != null)
{
list.Insert(0, test);
test = test.Parent;
}
return list;
}
private static List<string> GetAllTestList(ITest test)
{
var listOfTests = new List<string>();
if (test.IsSuite)
{
listOfTests.AddRange(test.Tests.SelectMany(GetAllTestList));
}
else
{
listOfTests.Add(test.FullName);
}
return listOfTests;
}
private static int GetHash(string fullName, int randomNumber)
{
var hash = 0;
foreach (var c in fullName)
{
hash = hash * 31 + c;
}
return hash ^ randomNumber;
}
private static ITest FindTest(ITest node, string fullName)
{
if (node.HasChildren)
{
return node.Tests
.Select(test => FindTest(test, fullName))
.FirstOrDefault(match => match != null);
}
return node.FullName == fullName ? node : null;
}
}
}