22 lines
700 B
HLSL
22 lines
700 B
HLSL
#ifndef SAMPLE_REFLECTION_PROBES
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#define SAMPLE_REFLECTION_PROBES
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void URPReflectionProbe_float(float3 positionWS, float3 reflectVector, float3 screenspaceUV, float roughness, out float3 reflection)
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{
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#ifdef SHADERGRAPH_PREVIEW
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reflection = float3(0,0,0);
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#else
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reflection = GlossyEnvironmentReflection(reflectVector, positionWS, roughness, 1.0h, screenspaceUV);
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#endif
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}
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void URPReflectionProbe_half(float3 positionWS, half3 reflectVector, half3 screenspaceUV, half roughness, out half3 reflection)
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{
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#ifdef SHADERGRAPH_PREVIEW
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reflection = float3(0, 0, 0);
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#else
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reflection = GlossyEnvironmentReflection(reflectVector, positionWS, roughness, 1.0h, screenspaceUV);
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#endif
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}
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#endif |