UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Util/CopyPasteGraph.cs
2024-10-27 10:53:47 +03:00

305 lines
9.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Graphing;
using UnityEngine;
using UnityEditor.ShaderGraph;
using UnityEditor.ShaderGraph.Internal;
using UnityEditor.ShaderGraph.Serialization;
namespace UnityEditor.ShaderGraph
{
enum CopyPasteGraphSource
{
Default,
Duplicate
}
[Serializable]
sealed class CopyPasteGraph : JsonObject
{
CopyPasteGraphSource m_CopyPasteGraphSource;
[SerializeField]
List<Edge> m_Edges = new List<Edge>();
[SerializeField]
List<JsonData<AbstractMaterialNode>> m_Nodes = new List<JsonData<AbstractMaterialNode>>();
[SerializeField]
List<JsonData<GroupData>> m_Groups = new List<JsonData<GroupData>>();
[SerializeField]
List<JsonData<StickyNoteData>> m_StickyNotes = new List<JsonData<StickyNoteData>>();
[SerializeField]
List<JsonRef<ShaderInput>> m_Inputs = new List<JsonRef<ShaderInput>>();
[SerializeField]
List<JsonData<CategoryData>> m_Categories = new List<JsonData<CategoryData>>();
// The meta properties are properties that are not copied into the target graph
// but sent along to allow property nodes to still hvae the data from the original
// property present.
[SerializeField]
List<JsonData<AbstractShaderProperty>> m_MetaProperties = new List<JsonData<AbstractShaderProperty>>();
[SerializeField]
List<string> m_MetaPropertyIds = new List<string>();
// The meta keywords are keywords that are required by keyword nodes
// These are copied into the target graph when there is no collision
[SerializeField]
List<JsonData<ShaderKeyword>> m_MetaKeywords = new List<JsonData<ShaderKeyword>>();
[SerializeField]
List<string> m_MetaKeywordIds = new List<string>();
[SerializeField]
List<JsonData<ShaderDropdown>> m_MetaDropdowns = new List<JsonData<ShaderDropdown>>();
[SerializeField]
List<string> m_MetaDropdownIds = new List<string>();
public CopyPasteGraph() { }
public CopyPasteGraph(IEnumerable<GroupData> groups,
IEnumerable<AbstractMaterialNode> nodes,
IEnumerable<Edge> edges,
IEnumerable<ShaderInput> inputs,
IEnumerable<CategoryData> categories,
IEnumerable<AbstractShaderProperty> metaProperties,
IEnumerable<ShaderKeyword> metaKeywords,
IEnumerable<ShaderDropdown> metaDropdowns,
IEnumerable<StickyNoteData> notes,
bool keepOutputEdges = false,
bool removeOrphanEdges = true,
CopyPasteGraphSource copyPasteGraphSource = CopyPasteGraphSource.Default)
{
m_CopyPasteGraphSource = copyPasteGraphSource;
if (groups != null)
{
foreach (var groupData in groups)
AddGroup(groupData);
}
if (notes != null)
{
foreach (var stickyNote in notes)
AddNote(stickyNote);
}
var nodeSet = new HashSet<AbstractMaterialNode>();
if (nodes != null)
{
foreach (var node in nodes.Distinct())
{
if (!node.canCopyNode)
{
throw new InvalidOperationException($"Cannot copy node {node.name} ({node.objectId}).");
}
nodeSet.Add(node);
AddNode(node);
foreach (var edge in NodeUtils.GetAllEdges(node))
AddEdge((Edge)edge);
}
}
if (edges != null)
{
foreach (var edge in edges)
AddEdge(edge);
}
if (inputs != null)
{
foreach (var input in inputs)
AddInput(input);
}
if (categories != null)
{
foreach (var category in categories)
AddCategory(category);
}
if (metaProperties != null)
{
foreach (var metaProperty in metaProperties.Distinct())
AddMetaProperty(metaProperty);
}
if (metaKeywords != null)
{
foreach (var metaKeyword in metaKeywords.Distinct())
AddMetaKeyword(metaKeyword);
}
if (metaDropdowns != null)
{
foreach (var metaDropdown in metaDropdowns.Distinct())
AddMetaDropdown(metaDropdown);
}
var distinct = m_Edges.Distinct();
if (removeOrphanEdges)
{
distinct = distinct.Where(edge => nodeSet.Contains(edge.inputSlot.node) || (keepOutputEdges && nodeSet.Contains(edge.outputSlot.node)));
}
m_Edges = distinct.ToList();
}
public bool IsInputCategorized(ShaderInput shaderInput)
{
foreach (var category in categories)
{
if (category.IsItemInCategory(shaderInput))
return true;
}
return false;
}
// The only situation in which an input has an identical reference name to another input in a category, while not being the same instance, is if they are duplicates
public bool IsInputDuplicatedFromCategory(ShaderInput shaderInput, CategoryData inputCategory, GraphData targetGraphData)
{
foreach (var child in inputCategory.Children)
{
if (child.referenceName.Equals(shaderInput.referenceName, StringComparison.Ordinal) && child.objectId != shaderInput.objectId)
{
return true;
}
}
// Need to check if they share same graph owner as well, if not then we can early out
bool inputBelongsToTargetGraph = targetGraphData.ContainsInput(shaderInput);
if (inputBelongsToTargetGraph == false)
return false;
return false;
}
void AddGroup(GroupData group)
{
m_Groups.Add(group);
}
void AddNote(StickyNoteData stickyNote)
{
m_StickyNotes.Add(stickyNote);
}
void AddNode(AbstractMaterialNode node)
{
m_Nodes.Add(node);
}
void AddEdge(Edge edge)
{
m_Edges.Add(edge);
}
void AddInput(ShaderInput input)
{
m_Inputs.Add(input);
}
void AddCategory(CategoryData category)
{
m_Categories.Add(category);
}
void AddMetaProperty(AbstractShaderProperty metaProperty)
{
m_MetaProperties.Add(metaProperty);
m_MetaPropertyIds.Add(metaProperty.objectId);
}
void AddMetaKeyword(ShaderKeyword metaKeyword)
{
m_MetaKeywords.Add(metaKeyword);
m_MetaKeywordIds.Add(metaKeyword.objectId);
}
void AddMetaDropdown(ShaderDropdown metaDropdown)
{
m_MetaDropdowns.Add(metaDropdown);
m_MetaDropdownIds.Add(metaDropdown.objectId);
}
public IEnumerable<T> GetNodes<T>()
{
return m_Nodes.SelectValue().OfType<T>();
}
public DataValueEnumerable<GroupData> groups => m_Groups.SelectValue();
public DataValueEnumerable<StickyNoteData> stickyNotes => m_StickyNotes.SelectValue();
public IEnumerable<Edge> edges
{
get { return m_Edges; }
}
public RefValueEnumerable<ShaderInput> inputs
{
get { return m_Inputs.SelectValue(); }
}
public DataValueEnumerable<CategoryData> categories
{
get { return m_Categories.SelectValue(); }
}
public DataValueEnumerable<AbstractShaderProperty> metaProperties
{
get { return m_MetaProperties.SelectValue(); }
}
public DataValueEnumerable<ShaderKeyword> metaKeywords
{
get { return m_MetaKeywords.SelectValue(); }
}
public DataValueEnumerable<ShaderDropdown> metaDropdowns
{
get { return m_MetaDropdowns.SelectValue(); }
}
public IEnumerable<string> metaPropertyIds => m_MetaPropertyIds;
public IEnumerable<string> metaKeywordIds => m_MetaKeywordIds;
public CopyPasteGraphSource copyPasteGraphSource => m_CopyPasteGraphSource;
public override void OnAfterMultiDeserialize(string json)
{
// should we add support for versioning old CopyPasteGraphs from old versions of Unity?
// so you can copy from old paste to new
foreach (var node in m_Nodes.SelectValue())
{
node.UpdateNodeAfterDeserialization();
node.SetupSlots();
}
}
internal static CopyPasteGraph FromJson(string copyBuffer, GraphData targetGraph)
{
try
{
var graph = new CopyPasteGraph();
MultiJson.Deserialize(graph, copyBuffer, targetGraph, true);
return graph;
}
catch
{
// ignored. just means copy buffer was not a graph :(
return null;
}
}
}
}