UnityGame/Library/PackageCache/com.unity.searcher/Editor/Searcher/SearcherItem.cs
2024-10-27 10:53:47 +03:00

137 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEngine;
namespace UnityEditor.Searcher
{
[PublicAPI]
[Serializable]
public class SearcherItem
{
[SerializeField] int m_Id;
[SerializeField] List<int> m_ChildrenIds;
[SerializeField] string m_Name;
[SerializeField] string m_Help;
[SerializeField] string[] m_Synonyms;
[SerializeField] Texture2D m_Icon;
[SerializeField] bool m_CollapseEmptyIcon = true;
public int Id => m_Id;
public virtual string Name => m_Name;
public string Path { get; private set; }
public string Help
{
get => m_Help;
set => m_Help = value;
}
public string[] Synonyms { get { return m_Synonyms; } set { m_Synonyms = value; } }
public int Depth => Parent?.Depth + 1 ?? 0;
public object UserData { get; set; }
public Texture2D Icon { get => m_Icon; set { m_Icon = value; } }
public bool CollapseEmptyIcon { get => m_CollapseEmptyIcon; set { m_CollapseEmptyIcon = value; } }
public SearcherItem Parent { get; private set; }
public SearcherDatabaseBase Database { get; private set; }
// the backing field gets serialized otherwise and triggers a "Serialization depth limit 7 exceeded" warning
[field:NonSerialized]
public List<SearcherItem> Children { get; private set; }
public bool HasChildren => Children.Count > 0;
public SearcherItem(string name, string help = "", List<SearcherItem> children = null, object userData = null, Texture2D icon = null, bool collapseEmptyIcon = true)
{
m_Id = -1;
Parent = null;
Database = null;
m_Name = name;
m_Help = help;
m_Icon = icon;
UserData = userData;
m_CollapseEmptyIcon = collapseEmptyIcon;
Children = new List<SearcherItem>();
if (children == null)
return;
Children = children;
foreach (var child in children)
child.OverwriteParent(this);
}
public void AddChild(SearcherItem child)
{
if (child == null)
throw new ArgumentNullException(nameof(child));
if (Database != null)
throw new InvalidOperationException(
"Cannot add more children to an item that was already used in a database.");
if (Children == null)
Children = new List<SearcherItem>();
Children.Add(child);
child.OverwriteParent(this);
}
internal void OverwriteId(int newId)
{
m_Id = newId;
}
void OverwriteParent(SearcherItem newParent)
{
Parent = newParent;
}
internal void OverwriteDatabase(SearcherDatabaseBase newDatabase)
{
Database = newDatabase;
}
internal void OverwriteChildrenIds(List<int> childrenIds)
{
m_ChildrenIds = childrenIds;
}
internal void GeneratePath()
{
if (Parent != null)
Path = Parent.Path + " ";
else
Path = string.Empty;
Path += Name;
}
internal void ReInitAfterLoadFromFile()
{
if (Children == null)
Children = new List<SearcherItem>();
foreach (var id in m_ChildrenIds)
{
var child = Database.ItemList[id];
Children.Add(child);
child.OverwriteParent(this);
}
GeneratePath();
}
public override string ToString()
{
return $"{nameof(Id)}: {Id}, {nameof(Name)}: {Name}, {nameof(Depth)}: {Depth}";
}
}
}