UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceData.hlsl
2024-10-27 10:53:47 +03:00

20 lines
375 B
HLSL

#ifndef UNIVERSAL_SURFACE_DATA_INCLUDED
#define UNIVERSAL_SURFACE_DATA_INCLUDED
// Must match Universal ShaderGraph master node
struct SurfaceData
{
half3 albedo;
half3 specular;
half metallic;
half smoothness;
half3 normalTS;
half3 emission;
half occlusion;
half alpha;
half clearCoatMask;
half clearCoatSmoothness;
};
#endif