UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Settings/URPDefaultVolumeProfileSetting.cs
2024-10-27 10:53:47 +03:00

39 lines
1.0 KiB
C#

using System;
namespace UnityEngine.Rendering.Universal
{
/// <summary>
/// Settings class that stores the default volume profile for Volume Framework.
/// </summary>
[Serializable]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
[Categorization.CategoryInfo(Name = "Volume", Order = 0)]
public class URPDefaultVolumeProfileSettings : IDefaultVolumeProfileSettings
{
#region Version
internal enum Version : int
{
Initial = 0,
}
[SerializeField][HideInInspector]
Version m_Version;
/// <summary>Current version.</summary>
public int version => (int)m_Version;
#endregion
[SerializeField]
VolumeProfile m_VolumeProfile;
/// <summary>
/// The default volume profile asset.
/// </summary>
public VolumeProfile volumeProfile
{
get => m_VolumeProfile;
set => this.SetValueAndNotify(ref m_VolumeProfile, value);
}
}
}