145 lines
6.3 KiB
C#
145 lines
6.3 KiB
C#
using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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using Styles = UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.Styles;
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namespace UnityEditor.Rendering.Universal
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{
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/// <summary>
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/// Editor script for a <c>UniversalRenderPipelineAsset</c> class.
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/// </summary>
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[CustomEditor(typeof(UniversalRenderPipelineAsset)), CanEditMultipleObjects]
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public class UniversalRenderPipelineAssetEditor : Editor
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{
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SerializedProperty m_RendererDataProp;
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SerializedProperty m_DefaultRendererProp;
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internal ReorderableList rendererList => m_RendererDataList;
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ReorderableList m_RendererDataList;
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private SerializedUniversalRenderPipelineAsset m_SerializedURPAsset;
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/// <inheritdoc/>
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public override void OnInspectorGUI()
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{
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m_SerializedURPAsset.Update();
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UniversalRenderPipelineAssetUI.Inspector.Draw(m_SerializedURPAsset, this);
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m_SerializedURPAsset.Apply();
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}
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void OnEnable()
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{
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m_SerializedURPAsset = new SerializedUniversalRenderPipelineAsset(serializedObject);
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CreateRendererReorderableList();
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}
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void CreateRendererReorderableList()
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{
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m_RendererDataProp = serializedObject.FindProperty("m_RendererDataList");
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m_DefaultRendererProp = serializedObject.FindProperty("m_DefaultRendererIndex");
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m_RendererDataList = new ReorderableList(serializedObject, m_RendererDataProp, true, true, true, true)
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{
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drawElementCallback = OnDrawElement,
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drawHeaderCallback = (Rect rect) => EditorGUI.LabelField(rect, Styles.rendererHeaderText),
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onCanRemoveCallback = reorderableList => reorderableList.count > 1,
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onRemoveCallback = OnRemoveElement,
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onReorderCallbackWithDetails = (reorderableList, index, newIndex) => UpdateDefaultRendererValue(index, newIndex) // Need to update the default renderer index
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};
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}
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void OnRemoveElement(ReorderableList reorderableList)
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{
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bool shouldUpdateIndex = false;
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// Checking so that the user is not deleting the default renderer
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if (reorderableList.index != m_DefaultRendererProp.intValue)
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{
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// Need to add the undo to the removal of our assets here, for it to work properly.
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Undo.RecordObject(target, $"Deleting renderer at index {reorderableList.index}");
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shouldUpdateIndex = true;
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m_RendererDataProp.DeleteArrayElementAtIndex(reorderableList.index);
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}
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else
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{
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EditorUtility.DisplayDialog(Styles.rendererListDefaultMessage.text, Styles.rendererListDefaultMessage.tooltip, "Close");
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}
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if (shouldUpdateIndex)
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{
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UpdateDefaultRendererValue(reorderableList.index);
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}
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EditorUtility.SetDirty(target);
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}
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void OnDrawElement(Rect rect, int index, bool isActive, bool isFocused)
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{
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rect.y += 2;
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var indexRect = new Rect(rect.x, rect.y, 14, EditorGUIUtility.singleLineHeight);
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EditorGUI.LabelField(indexRect, index.ToString());
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using (var changeCheck = new EditorGUI.ChangeCheckScope())
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{
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var objectFieldWidth = rect.width - 110;
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var objRect = new Rect(rect.x + indexRect.width, rect.y, objectFieldWidth, EditorGUIUtility.singleLineHeight);
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EditorGUI.ObjectField(objRect, m_RendererDataProp.GetArrayElementAtIndex(index), GUIContent.none);
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if (changeCheck.changed)
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EditorUtility.SetDirty(target);
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}
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var isDefaultRenderer = index == m_DefaultRendererProp.intValue;
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using (new EditorGUI.DisabledScope(isDefaultRenderer))
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{
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var defaultButtonX = rect.width - 51;
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var defaultButtonRect = new Rect(defaultButtonX, rect.y, 86, EditorGUIUtility.singleLineHeight);
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if (GUI.Button(defaultButtonRect, !GUI.enabled ? Styles.rendererDefaultText : Styles.rendererSetDefaultText))
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{
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m_DefaultRendererProp.intValue = index;
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EditorUtility.SetDirty(target);
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}
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}
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// If object selector chose an object, assign it to the correct ScriptableRendererData slot.
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if (Event.current.commandName == "ObjectSelectorUpdated" && EditorGUIUtility.GetObjectPickerControlID() == index)
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{
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m_RendererDataProp.GetArrayElementAtIndex(index).objectReferenceValue = EditorGUIUtility.GetObjectPickerObject();
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}
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}
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void UpdateDefaultRendererValue(int index)
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{
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// If the index that is being removed is lower than the default renderer value,
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// the default prop value needs to be one lower.
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if (index < m_DefaultRendererProp.intValue)
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{
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m_DefaultRendererProp.intValue--;
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}
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}
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void UpdateDefaultRendererValue(int prevIndex, int newIndex)
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{
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// If we are moving the index that is the same as the default renderer we need to update that
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if (prevIndex == m_DefaultRendererProp.intValue)
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{
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m_DefaultRendererProp.intValue = newIndex;
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}
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// If newIndex is the same as default
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// then we need to know if newIndex is above or below the default index
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else if (newIndex == m_DefaultRendererProp.intValue)
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{
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m_DefaultRendererProp.intValue += prevIndex > newIndex ? 1 : -1;
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}
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// If the old index is lower than default renderer and
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// the new index is higher then we need to move the default renderer index one lower
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else if (prevIndex < m_DefaultRendererProp.intValue && newIndex > m_DefaultRendererProp.intValue)
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{
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m_DefaultRendererProp.intValue--;
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}
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else if (newIndex < m_DefaultRendererProp.intValue && prevIndex > m_DefaultRendererProp.intValue)
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{
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m_DefaultRendererProp.intValue++;
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}
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}
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}
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}
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